An image overlay is useful for displaying fast and dynamic images; for example, rendering real-time sensor data captured from a drone. Each frame from the drone becomes a static image which is updated on the fly as the data is made available.
How to use the sample
The application loads a map of the Southwestern United States. Tap the "Start" or "Stop" button to toggle the radar animation. Use the drop down menu to select how quickly the animation plays. Move the slider to change the opacity of the image overlay.
How it works
Create an ImageOverlay and add it to the SceneView.
Set up a timer with an initial interval time of 68ms, which will display approximately 15 ImageFrames per second.
Connect to the timeout signal from the timer.
Create a new image frame every timeout and set it on the image overlay.
Relevant API
ImageFrame
ImageOverlay
SceneView
About the data
These radar images were captured by the US National Weather Service (NWS). They highlight the Pacific Southwest sector which is made up of part the western United States and Mexico. For more information visit the National Weather Service website.
The supported image formats are GeoTIFF, TIFF, JPEG, and PNG. ImageOverlay does not support the rich processing and rendering capabilities of a RasterLayer. Use Raster and RasterLayer for static image rendering, analysis, and persistence.
Tags
3d, animation, drone, dynamic, image frame, image overlay, real time, rendering
Sample Code
MainActivity.kt
Use dark colors for code blocksCopy
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
/*
* Copyright 2020 Esri
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/package com.esri.arcgisruntime.sample.animateimageswithimageoverlay
import android.os.Bundle
import android.view.MotionEvent
import android.view.View
import android.widget.AdapterView
import android.widget.ArrayAdapter
import android.widget.Button
import android.widget.SeekBar
import android.widget.Spinner
import android.widget.TextView
import androidx.appcompat.app.AppCompatActivity
import androidx.coordinatorlayout.widget.CoordinatorLayout
import com.esri.arcgisruntime.geometry.Envelope
import com.esri.arcgisruntime.geometry.Point
import com.esri.arcgisruntime.geometry.SpatialReferences
import com.esri.arcgisruntime.layers.ArcGISTiledLayer
import com.esri.arcgisruntime.mapping.ArcGISScene
import com.esri.arcgisruntime.mapping.ArcGISTiledElevationSource
import com.esri.arcgisruntime.mapping.Basemap
import com.esri.arcgisruntime.mapping.Surface
import com.esri.arcgisruntime.mapping.Viewpoint
import com.esri.arcgisruntime.mapping.view.Camera
import com.esri.arcgisruntime.mapping.view.DefaultSceneViewOnTouchListener
import com.esri.arcgisruntime.mapping.view.ImageFrame
import com.esri.arcgisruntime.mapping.view.ImageOverlay
import com.esri.arcgisruntime.mapping.view.SceneView
import com.esri.arcgisruntime.sample.animateimageswithimageoverlay.databinding.ActivityMainBinding
import com.google.android.material.floatingactionbutton.FloatingActionButton
import java.io.File
import java.util.*
import kotlin.concurrent.fixedRateTimer
classMainActivity : AppCompatActivity() {
privateval activityMainBinding by lazy {
ActivityMainBinding.inflate(layoutInflater)
}
privateval sceneView: SceneView by lazy {
activityMainBinding.sceneView
}
privateval startStopButton: Button by lazy {
activityMainBinding.startStopButton
}
privateval fab: FloatingActionButton by lazy {
activityMainBinding.fab
}
privateval opacitySeekBar: SeekBar by lazy {
activityMainBinding.opacitySeekBar
}
privateval currOpacityTextView: TextView by lazy {
activityMainBinding.currOpacityTextView
}
privateval fpsSpinner: Spinner by lazy {
activityMainBinding.fpsSpinner
}
privateval imageFrames: MutableList<ImageFrame> by lazy { mutableListOf() }
privatevar imageIndex: Int = 0privatevar timer: Timer? = nullprivatevar isTimerRunning = trueprivatevar period: Long = 67overridefunonCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContentView(activityMainBinding.root)
// create a new tiled layer from the World Dark Gray Base REST serviceval worldDarkGrayBasemap =
ArcGISTiledLayer("https://services.arcgisonline.com/arcgis/rest/services/Canvas/World_Dark_Gray_Base/MapServer")
// create a new elevation source from the Terrain3D REST serviceval elevationSource =
ArcGISTiledElevationSource("https://elevation3d.arcgis.com/arcgis/rest/services/WorldElevation3D/Terrain3D/ImageServer")
// create an envelope of the pacific southwest sector for displaying the image frameval pointForImageFrame =
Point(-120.0724273439448, 35.131016955536694, SpatialReferences.getWgs84())
val pacificSouthwestEnvelope =
Envelope(pointForImageFrame, 15.09589635986124, -14.3770441522488)
// create a camera, looking at the pacific southwest sectorval observationPoint = Point(-116.621, 24.7773, 856977.0)
val camera = Camera(observationPoint, 353.994, 48.5495, 0.0)
val pacificSouthwestViewpoint = Viewpoint(pacificSouthwestEnvelope, camera)
// create a scene with the dark gray basemap and elevation sourceval darkGrayScene =
ArcGISScene(Basemap(worldDarkGrayBasemap), Surface(listOf(elevationSource)))
// create the scene view sceneView.apply {
// add the scene to the scene view scene = darkGrayScene
// set the view point to the pacific south west setViewpoint(pacificSouthwestViewpoint)
// create and append an image overlay to the scene view imageOverlays.add(ImageOverlay())
}
// get the image files from local storage as an unordered list (File(getExternalFilesDir(null).toString() + "/PacificSouthWest").listFiles())?.let { imageFiles ->
// sort the list of image files Arrays.sort(imageFiles)
imageFiles.forEach { file ->
// create an image with the given path and use it to create an image frameval imageFrame = ImageFrame(file.path, pacificSouthwestEnvelope)
imageFrames.add(imageFrame)
}
}
// setup touch and ui element behaviours setupUI()
}
/**
* Create a new image frame from the image at the current index and add it to the image overlay.
*/privatefunaddNextImageFrameToImageOverlay() {
// set image frame to image overlay sceneView.imageOverlays[0].imageFrame = imageFrames[imageIndex]
// increment the index to keep track of which image to load next imageIndex++
// reset index once all files have been loadedif (imageIndex == imageFrames.size)
imageIndex = 0 }
/**
* Toggles starting and stopping the timer on button tap.
*/funtoggleAnimationTimer(view: View) {
isTimerRunning = when {
isTimerRunning -> {
// cancel any running timer timer?.cancel()
// change the start/stop button to "start" startStopButton.text = getString(R.string.start)
// set the isTimerRunning flag to falsefalse }
else -> {
createNewTimer()
// change the start/stop button to "stop" startStopButton.text = getString(R.string.stop)
// set the isTimerRunning flag to truetrue }
}
}
/**
* Create a new timer for the given period which repeatedly calls animateImagesWithImageOverlay.
*/privatefuncreateNewTimer() {
timer = fixedRateTimer("Image overlay timer", period = period) {
addNextImageFrameToImageOverlay()
}
}
/**
* Sets up UI behaviour. Closes expandable floating action button on touching the scene view.
* Moves floating action button on attribution view expanded. Expands floating action button on
* tap. Defines seek bar to control image overlay opacity. Populates and defines behaviour of the
* FPS (frames per second) spinner.
*/privatefunsetupUI() {
sceneView.apply {
// create a touch listener setOnTouchListener(object : DefaultSceneViewOnTouchListener(sceneView) {
// close the options sheet when the map is tappedoverridefunonTouch(view: View?, motionEvent: MotionEvent?): Boolean {
if (fab.isExpanded) {
fab.isExpanded = false }
returnsuper.onTouch(view, motionEvent)
}
})
// ensure the floating action button moves to be above the attribution view addAttributionViewLayoutChangeListener { _, _, _, _, bottom, _, _, _, oldBottom ->
val heightDelta = bottom - oldBottom
(fab.layoutParams as CoordinatorLayout.LayoutParams).bottomMargin += heightDelta
}
}
// show the options sheet when the floating action button is clicked fab.setOnClickListener {
fab.isExpanded = !fab.isExpanded
}
// seek bar controls image overlay opacity opacitySeekBar.setOnSeekBarChangeListener(object : SeekBar.OnSeekBarChangeListener {
overridefunonProgressChanged(seekBar: SeekBar?, progress: Int, fromUser: Boolean) {
// convert the seekbar progress (0 - 100) to a float 0.0 - 1.0val opacity: Float = progress.toFloat() / 100 sceneView.imageOverlays[0].opacity = opacity
currOpacityTextView.text = opacity.toString()
}
overridefunonStartTrackingTouch(seekBar: SeekBar?) {}
overridefunonStopTrackingTouch(seekBar: SeekBar?) {}
})
// spinner controls how many image overlays to display per second fpsSpinner.apply {
// create an adapter with fps options adapter = ArrayAdapter(
this@MainActivity,
android.R.layout.simple_spinner_dropdown_item,
arrayOf("60 fps", "30 fps", "15 fps")
)
// set period based on the fps option selected onItemSelectedListener = object : AdapterView.OnItemSelectedListener {
overridefunonItemSelected(
parent: AdapterView<*>?,
view: View?,
position: Int,
id: Long ) {
// get the period for the chosen fps period = when (position) {
0 -> 17// 1000ms/17 = 60 fps1 -> 33// 1000ms/33 = 30 fps2 -> 67// 1000ms/67 = 15 fpselse -> 0 }
// create a new timer for this periodif (isTimerRunning) {
timer?.cancel()
createNewTimer()
}
}
overridefunonNothingSelected(parent: AdapterView<*>?) {}
}
// start at 15 fps setSelection(2)
}
}
overridefunonPause() {
// cancel timer if it's runningif (isTimerRunning) {
toggleAnimationTimer(startStopButton)
}
sceneView.pause()
super.onPause()
}
overridefunonResume() {
super.onResume()
sceneView.resume()
}
overridefunonDestroy() {
sceneView.dispose()
super.onDestroy()
}
}