Display a web scene

Learn how to create and display a scene from a web scene stored in ArcGIS.

display a web scene

This tutorial shows you how to create and display a scene from a web scene. All web scenes are stored in ArcGIS with a unique item ID. You will access an existing web scene by item ID and display its layers. The web scene contains features layers for the Santa Monica Mountains in California.

Prerequisites

The following are required for this tutorial:

  1. An ArcGIS account to access API keys. If you don't have an account, sign up for free.
  2. Confirm that your system meets the system requirements.
  3. An IDE for Android development in Kotlin.

Steps

Create a new Android Studio project

  1. To start this tutorial, complete the Display a scene tutorial. Or download and unzip the Display a scene solution in a new folder.

  2. Modify the old project for use in this new tutorial. Expand More info for instructions.

    1. On your file system, delete the .idea folder, if present, at the top level of your project.

    2. In the Android tool window, open app > res > values > strings.xml.

      In the <string name="app_name"> element, change the text content to Display a web scene.

      strings.xml
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      <resources>
      
          <string name="app_name">Display a web scene</string>
      
      </resources>
    3. In the Android tool window, open Gradle Scripts > settings.gradle.

      Change the value of rootProject.name to "Display a web scene".

      settings.gradle
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      include ':app'
      
      rootProject.name = "Display a web scene"
    4. Click File > Sync Project with Gradle files. Android Studio will recognize your changes and create a new .idea folder.

  3. If you downloaded the Display a scene solution project, get your API key and set it in your app.

    An API Key enables access to services, web maps, and web scenes hosted in ArcGIS Online.

    1. Go to your developer dashboard to get your API key. For these tutorials, use your default API key. It is scoped to include all of the services demonstrated in the tutorials.

    2. In Android Studio: in the Android tool window, open app > java > com.example.app > MainActivity.

    3. In the setApiKeyForApp() method, find the ArcGISRuntimeEnvironment.setApiKey("YOUR_API_KEY") call and paste your API key inside the quotes, replacing YOUR_API_KEY.

      MainActivity.kt
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      /*
       * Copyright 2021 Esri
       *
       * Licensed under the Apache License, Version 2.0 (the "License");
       * you may not use this file except in compliance with the License.
       * You may obtain a copy of the License at
       *
       *    https://www.apache.org/licenses/LICENSE-2.0
       *
       * Unless required by applicable law or agreed to in writing, software
       * distributed under the License is distributed on an "AS IS" BASIS,
       * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
       * See the License for the specific language governing permissions and
       * limitations under the License.
       */
      
      package com.example.app
      
      import androidx.appcompat.app.AppCompatActivity
      import android.os.Bundle
      
      import com.esri.arcgisruntime.ArcGISRuntimeEnvironment
      import com.esri.arcgisruntime.geometry.Point
      import com.esri.arcgisruntime.geometry.SpatialReferences
      import com.esri.arcgisruntime.mapping.ArcGISScene
      import com.esri.arcgisruntime.mapping.ArcGISTiledElevationSource
      import com.esri.arcgisruntime.mapping.Basemap
      import com.esri.arcgisruntime.mapping.Surface
      import com.esri.arcgisruntime.mapping.view.Camera
      import com.esri.arcgisruntime.mapping.view.SceneView
      
      import com.example.app.databinding.ActivityMainBinding
      
      
      class MainActivity : AppCompatActivity() {
      
          private val activityMainBinding: ActivityMainBinding by lazy {
              ActivityMainBinding.inflate(layoutInflater)
          }
      
          private val sceneView: SceneView by lazy {
              activityMainBinding.sceneView
          }
      
          override fun onCreate(savedInstanceState: Bundle?) {
          super.onCreate(savedInstanceState)
      
          setContentView(activityMainBinding.root)
      
          setApiKeyForApp()
      
          setupScene()
      
          }
      
          override fun onPause() {
              sceneView.pause()
              super.onPause()
          }
      
          override fun onResume() {
              super.onResume()
              sceneView.resume()
          }
      
          override fun onDestroy() {
              sceneView.dispose()
              super.onDestroy()
          }
      
          private fun setApiKeyForApp(){
              // set your API key
              // Note: it is not best practice to store API keys in source code. The API key is referenced
              // here for the convenience of this tutorial.
      
              ArcGISRuntimeEnvironment.setApiKey("YOUR_API_KEY")
      
          }
      
          // set up your scene here. You will call this method from onCreate()
          private fun setupScene() {
      
              val scene = ArcGISScene(Basemap.createImagery())
      
              // set the scene on the scene view
              sceneView.scene = scene
      
              // add base surface for elevation data
              val elevationSource = ArcGISTiledElevationSource("https://elevation3d.arcgis.com/arcgis/rest/services/WorldElevation3D/Terrain3D/ImageServer")
              val surface = Surface(listOf(elevationSource))
              // add an exaggeration factor to increase the 3D effect of the elevation.
              surface.elevationExaggeration = 2.5f
      
              scene.baseSurface = surface
      
              // Point(x, y, z, spatialReference)
              val cameraLocation = Point(-118.794, 33.909, 5330.0, SpatialReferences.getWgs84())
              // Camera(location, heading, pitch, roll)
              val camera = Camera(cameraLocation, 355.0, 72.0, 0.0)
      
              sceneView.setViewpointCamera(camera)
      
          }
      
      }
      

Prepare files before coding the app

Modify the files from the Display a scene tutorial so that you can use them in this tutorial: you will add imports, change the application title, and remove unnecessary code.

  1. In the Android Studio, in the Android tool window, open app > java > com.example.app and then click MainActivity. Add the following imports, replacing those from the Display a scene tutorial.

    MainActivity.kt
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    /*
     * Copyright 2021 Esri
     *
     * Licensed under the Apache License, Version 2.0 (the "License");
     * you may not use this file except in compliance with the License.
     * You may obtain a copy of the License at
     *
     *    https://www.apache.org/licenses/LICENSE-2.0
     *
     * Unless required by applicable law or agreed to in writing, software
     * distributed under the License is distributed on an "AS IS" BASIS,
     * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     * See the License for the specific language governing permissions and
     * limitations under the License.
     */
    
    package com.example.app
    
    import androidx.appcompat.app.AppCompatActivity
    import android.os.Bundle
    
    import com.esri.arcgisruntime.ArcGISRuntimeEnvironment
    import com.esri.arcgisruntime.mapping.ArcGISScene
    import com.esri.arcgisruntime.mapping.view.SceneView
    import com.esri.arcgisruntime.portal.Portal
    import com.esri.arcgisruntime.portal.PortalItem
    
    import com.example.app.databinding.ActivityMainBinding
    
    
    class MainActivity : AppCompatActivity() {
    
        private val activityMainBinding: ActivityMainBinding by lazy {
            ActivityMainBinding.inflate(layoutInflater)
        }
    
        private val sceneView: SceneView by lazy {
            activityMainBinding.sceneView
        }
    
        override fun onCreate(savedInstanceState: Bundle?) {
            super.onCreate(savedInstanceState)
    
            setContentView(activityMainBinding.root)
    
            setApiKeyForApp()
    
            setupScene()
    
        }
    
        override fun onPause() {
            sceneView.pause()
            super.onPause()
        }
    
        override fun onResume() {
            super.onResume()
            sceneView.resume()
        }
    
        override fun onDestroy() {
            sceneView.dispose()
            super.onDestroy()
        }
    
        private fun setApiKeyForApp(){
            // set your API key
            // Note: it is not best practice to store API keys in source code. The API key is referenced
            // here for the convenience of this tutorial.
    
            ArcGISRuntimeEnvironment.setApiKey("YOUR_API_KEY")
    
        }
    
        // set up your scene here. You will call this method from onCreate()
        private fun setupScene() {
    
            val portal = Portal("https://www.arcgis.com", false)
    
            val itemId = "579f97b2f3b94d4a8e48a5f140a6639b"
            val portalItem = PortalItem(portal, itemId)
    
            val scene = ArcGISScene(portalItem)
    
    
            // set the scene on the scene view
            sceneView.scene = scene
    
        }
    
    }
    
  2. In start(), delete the code for base surface, surface elevation, camera, and camera viewpoint. The web scene defines these characteristics, so you don't have to set them in your app.

    MainActivity.kt
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    /*
     * Copyright 2021 Esri
     *
     * Licensed under the Apache License, Version 2.0 (the "License");
     * you may not use this file except in compliance with the License.
     * You may obtain a copy of the License at
     *
     *    https://www.apache.org/licenses/LICENSE-2.0
     *
     * Unless required by applicable law or agreed to in writing, software
     * distributed under the License is distributed on an "AS IS" BASIS,
     * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     * See the License for the specific language governing permissions and
     * limitations under the License.
     */
    
    package com.example.app
    
    import androidx.appcompat.app.AppCompatActivity
    import android.os.Bundle
    
    import com.esri.arcgisruntime.ArcGISRuntimeEnvironment
    import com.esri.arcgisruntime.geometry.Point
    import com.esri.arcgisruntime.geometry.SpatialReferences
    import com.esri.arcgisruntime.mapping.ArcGISScene
    import com.esri.arcgisruntime.mapping.ArcGISTiledElevationSource
    import com.esri.arcgisruntime.mapping.Basemap
    import com.esri.arcgisruntime.mapping.Surface
    import com.esri.arcgisruntime.mapping.view.Camera
    import com.esri.arcgisruntime.mapping.view.SceneView
    
    import com.example.app.databinding.ActivityMainBinding
    
    
    class MainActivity : AppCompatActivity() {
    
        private val activityMainBinding: ActivityMainBinding by lazy {
            ActivityMainBinding.inflate(layoutInflater)
        }
    
        private val sceneView: SceneView by lazy {
            activityMainBinding.sceneView
        }
    
        override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)
    
        setContentView(activityMainBinding.root)
    
        setApiKeyForApp()
    
        setupScene()
    
        }
    
        override fun onPause() {
            sceneView.pause()
            super.onPause()
        }
    
        override fun onResume() {
            super.onResume()
            sceneView.resume()
        }
    
        override fun onDestroy() {
            sceneView.dispose()
            super.onDestroy()
        }
    
        private fun setApiKeyForApp(){
            // set your API key
            // Note: it is not best practice to store API keys in source code. The API key is referenced
            // here for the convenience of this tutorial.
    
            ArcGISRuntimeEnvironment.setApiKey("YOUR_API_KEY")
    
        }
    
        // set up your scene here. You will call this method from onCreate()
        private fun setupScene() {
    
            val scene = ArcGISScene(Basemap.createImagery())
    
            // set the scene on the scene view
            sceneView.scene = scene
    
            // add base surface for elevation data
            val elevationSource = ArcGISTiledElevationSource("https://elevation3d.arcgis.com/arcgis/rest/services/WorldElevation3D/Terrain3D/ImageServer")
            val surface = Surface(listOf(elevationSource))
            // add an exaggeration factor to increase the 3D effect of the elevation.
            surface.elevationExaggeration = 2.5f
    
            scene.baseSurface = surface
    
            // Point(x, y, z, spatialReference)
            val cameraLocation = Point(-118.794, 33.909, 5330.0, SpatialReferences.getWgs84())
            // Camera(location, heading, pitch, roll)
            val camera = Camera(cameraLocation, 355.0, 72.0, 0.0)
    
            sceneView.setViewpointCamera(camera)
    
        }
    
    }
    
  3. In start(), delete the code that creates an ArcGISScene by passing a basemap. In this tutorial, you will pass a portal item instead.

    MainActivity.kt
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    /*
     * Copyright 2021 Esri
     *
     * Licensed under the Apache License, Version 2.0 (the "License");
     * you may not use this file except in compliance with the License.
     * You may obtain a copy of the License at
     *
     *    https://www.apache.org/licenses/LICENSE-2.0
     *
     * Unless required by applicable law or agreed to in writing, software
     * distributed under the License is distributed on an "AS IS" BASIS,
     * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     * See the License for the specific language governing permissions and
     * limitations under the License.
     */
    
    package com.example.app
    
    import androidx.appcompat.app.AppCompatActivity
    import android.os.Bundle
    
    import com.esri.arcgisruntime.ArcGISRuntimeEnvironment
    import com.esri.arcgisruntime.geometry.Point
    import com.esri.arcgisruntime.geometry.SpatialReferences
    import com.esri.arcgisruntime.mapping.ArcGISScene
    import com.esri.arcgisruntime.mapping.ArcGISTiledElevationSource
    import com.esri.arcgisruntime.mapping.Basemap
    import com.esri.arcgisruntime.mapping.Surface
    import com.esri.arcgisruntime.mapping.view.Camera
    import com.esri.arcgisruntime.mapping.view.SceneView
    
    import com.example.app.databinding.ActivityMainBinding
    
    
    class MainActivity : AppCompatActivity() {
    
        private val activityMainBinding: ActivityMainBinding by lazy {
            ActivityMainBinding.inflate(layoutInflater)
        }
    
        private val sceneView: SceneView by lazy {
            activityMainBinding.sceneView
        }
    
        override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)
    
        setContentView(activityMainBinding.root)
    
        setApiKeyForApp()
    
        setupScene()
    
        }
    
        override fun onPause() {
            sceneView.pause()
            super.onPause()
        }
    
        override fun onResume() {
            super.onResume()
            sceneView.resume()
        }
    
        override fun onDestroy() {
            sceneView.dispose()
            super.onDestroy()
        }
    
        private fun setApiKeyForApp(){
            // set your API key
            // Note: it is not best practice to store API keys in source code. The API key is referenced
            // here for the convenience of this tutorial.
    
            ArcGISRuntimeEnvironment.setApiKey("YOUR_API_KEY")
    
        }
    
        // set up your scene here. You will call this method from onCreate()
        private fun setupScene() {
    
            val scene = ArcGISScene(Basemap.createImagery())
    
            // set the scene on the scene view
            sceneView.scene = scene
    
            // add base surface for elevation data
            val elevationSource = ArcGISTiledElevationSource("https://elevation3d.arcgis.com/arcgis/rest/services/WorldElevation3D/Terrain3D/ImageServer")
            val surface = Surface(listOf(elevationSource))
            // add an exaggeration factor to increase the 3D effect of the elevation.
            surface.elevationExaggeration = 2.5f
    
            scene.baseSurface = surface
    
            // Point(x, y, z, spatialReference)
            val cameraLocation = Point(-118.794, 33.909, 5330.0, SpatialReferences.getWgs84())
            // Camera(location, heading, pitch, roll)
            val camera = Camera(cameraLocation, 355.0, 72.0, 0.0)
    
            sceneView.setViewpointCamera(camera)
    
        }
    
    }
    

Get the web scene item ID

You can use ArcGIS tools to create and view web scenes. Use the Scene Viewer to identify the web scene item ID. This item ID will be used later in the tutorial.

  1. Go to the LA Trails and Parks web scene in the Scene Viewer in ArcGIS Online. This web scene displays trails, trailheads and parks in the Santa Monica Mountains.
  2. Make a note of the item ID at the end of the browser's URL.

    The item ID should be 579f97b2f3b94d4a8e48a5f140a6639b

Display the web scene

You can display a web scene using the web scene's item ID. Create a scene from the web scene portal item, and display it in your app.

  1. In the setupScene() method, create a new Portal referencing ArcGIS Online as the portalUrl parameter and false for the loginRequired parameter.

    MainActivity.kt
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    /*
     * Copyright 2021 Esri
     *
     * Licensed under the Apache License, Version 2.0 (the "License");
     * you may not use this file except in compliance with the License.
     * You may obtain a copy of the License at
     *
     *    https://www.apache.org/licenses/LICENSE-2.0
     *
     * Unless required by applicable law or agreed to in writing, software
     * distributed under the License is distributed on an "AS IS" BASIS,
     * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     * See the License for the specific language governing permissions and
     * limitations under the License.
     */
    
    package com.example.app
    
    import androidx.appcompat.app.AppCompatActivity
    import android.os.Bundle
    
    import com.esri.arcgisruntime.ArcGISRuntimeEnvironment
    import com.esri.arcgisruntime.mapping.ArcGISScene
    import com.esri.arcgisruntime.mapping.view.SceneView
    import com.esri.arcgisruntime.portal.Portal
    import com.esri.arcgisruntime.portal.PortalItem
    
    import com.example.app.databinding.ActivityMainBinding
    
    
    class MainActivity : AppCompatActivity() {
    
        private val activityMainBinding: ActivityMainBinding by lazy {
            ActivityMainBinding.inflate(layoutInflater)
        }
    
        private val sceneView: SceneView by lazy {
            activityMainBinding.sceneView
        }
    
        override fun onCreate(savedInstanceState: Bundle?) {
            super.onCreate(savedInstanceState)
    
            setContentView(activityMainBinding.root)
    
            setApiKeyForApp()
    
            setupScene()
    
        }
    
        override fun onPause() {
            sceneView.pause()
            super.onPause()
        }
    
        override fun onResume() {
            super.onResume()
            sceneView.resume()
        }
    
        override fun onDestroy() {
            sceneView.dispose()
            super.onDestroy()
        }
    
        private fun setApiKeyForApp(){
            // set your API key
            // Note: it is not best practice to store API keys in source code. The API key is referenced
            // here for the convenience of this tutorial.
    
            ArcGISRuntimeEnvironment.setApiKey("YOUR_API_KEY")
    
        }
    
        // set up your scene here. You will call this method from onCreate()
        private fun setupScene() {
    
            val portal = Portal("https://www.arcgis.com", false)
    
            val itemId = "579f97b2f3b94d4a8e48a5f140a6639b"
            val portalItem = PortalItem(portal, itemId)
    
            val scene = ArcGISScene(portalItem)
    
    
            // set the scene on the scene view
            sceneView.scene = scene
    
        }
    
    }
    
  2. Create a PortalItem for the web scene, by passing the portal and the web scene's item ID as parameters.

  3. Create an ArcGISScene using the portalItem as the constructor parameter.

    MainActivity.kt
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    Add line.Add line.Add line.
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    /*
     * Copyright 2021 Esri
     *
     * Licensed under the Apache License, Version 2.0 (the "License");
     * you may not use this file except in compliance with the License.
     * You may obtain a copy of the License at
     *
     *    https://www.apache.org/licenses/LICENSE-2.0
     *
     * Unless required by applicable law or agreed to in writing, software
     * distributed under the License is distributed on an "AS IS" BASIS,
     * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     * See the License for the specific language governing permissions and
     * limitations under the License.
     */
    
    package com.example.app
    
    import androidx.appcompat.app.AppCompatActivity
    import android.os.Bundle
    
    import com.esri.arcgisruntime.ArcGISRuntimeEnvironment
    import com.esri.arcgisruntime.mapping.ArcGISScene
    import com.esri.arcgisruntime.mapping.view.SceneView
    import com.esri.arcgisruntime.portal.Portal
    import com.esri.arcgisruntime.portal.PortalItem
    
    import com.example.app.databinding.ActivityMainBinding
    
    
    class MainActivity : AppCompatActivity() {
    
        private val activityMainBinding: ActivityMainBinding by lazy {
            ActivityMainBinding.inflate(layoutInflater)
        }
    
        private val sceneView: SceneView by lazy {
            activityMainBinding.sceneView
        }
    
        override fun onCreate(savedInstanceState: Bundle?) {
            super.onCreate(savedInstanceState)
    
            setContentView(activityMainBinding.root)
    
            setApiKeyForApp()
    
            setupScene()
    
        }
    
        override fun onPause() {
            sceneView.pause()
            super.onPause()
        }
    
        override fun onResume() {
            super.onResume()
            sceneView.resume()
        }
    
        override fun onDestroy() {
            sceneView.dispose()
            super.onDestroy()
        }
    
        private fun setApiKeyForApp(){
            // set your API key
            // Note: it is not best practice to store API keys in source code. The API key is referenced
            // here for the convenience of this tutorial.
    
            ArcGISRuntimeEnvironment.setApiKey("YOUR_API_KEY")
    
        }
    
        // set up your scene here. You will call this method from onCreate()
        private fun setupScene() {
    
            val portal = Portal("https://www.arcgis.com", false)
    
            val itemId = "579f97b2f3b94d4a8e48a5f140a6639b"
            val portalItem = PortalItem(portal, itemId)
    
            val scene = ArcGISScene(portalItem)
    
    
            // set the scene on the scene view
            sceneView.scene = scene
    
        }
    
    }
    
  4. Use the existing code to display the new ArcGISScene on the scene view by setting the scene property on the sceneView.

    MainActivity.kt
    Use dark colors for code blocks
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    /*
     * Copyright 2021 Esri
     *
     * Licensed under the Apache License, Version 2.0 (the "License");
     * you may not use this file except in compliance with the License.
     * You may obtain a copy of the License at
     *
     *    https://www.apache.org/licenses/LICENSE-2.0
     *
     * Unless required by applicable law or agreed to in writing, software
     * distributed under the License is distributed on an "AS IS" BASIS,
     * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     * See the License for the specific language governing permissions and
     * limitations under the License.
     */
    
    package com.example.app
    
    import androidx.appcompat.app.AppCompatActivity
    import android.os.Bundle
    
    import com.esri.arcgisruntime.ArcGISRuntimeEnvironment
    import com.esri.arcgisruntime.mapping.ArcGISScene
    import com.esri.arcgisruntime.mapping.view.SceneView
    import com.esri.arcgisruntime.portal.Portal
    import com.esri.arcgisruntime.portal.PortalItem
    
    import com.example.app.databinding.ActivityMainBinding
    
    
    class MainActivity : AppCompatActivity() {
    
        private val activityMainBinding: ActivityMainBinding by lazy {
            ActivityMainBinding.inflate(layoutInflater)
        }
    
        private val sceneView: SceneView by lazy {
            activityMainBinding.sceneView
        }
    
        override fun onCreate(savedInstanceState: Bundle?) {
            super.onCreate(savedInstanceState)
    
            setContentView(activityMainBinding.root)
    
            setApiKeyForApp()
    
            setupScene()
    
        }
    
        override fun onPause() {
            sceneView.pause()
            super.onPause()
        }
    
        override fun onResume() {
            super.onResume()
            sceneView.resume()
        }
    
        override fun onDestroy() {
            sceneView.dispose()
            super.onDestroy()
        }
    
        private fun setApiKeyForApp(){
            // set your API key
            // Note: it is not best practice to store API keys in source code. The API key is referenced
            // here for the convenience of this tutorial.
    
            ArcGISRuntimeEnvironment.setApiKey("YOUR_API_KEY")
    
        }
    
        // set up your scene here. You will call this method from onCreate()
        private fun setupScene() {
    
            val portal = Portal("https://www.arcgis.com", false)
    
            val itemId = "579f97b2f3b94d4a8e48a5f140a6639b"
            val portalItem = PortalItem(portal, itemId)
    
            val scene = ArcGISScene(portalItem)
    
    
            // set the scene on the scene view
            sceneView.scene = scene
    
        }
    
    }
    
  5. Click Run > Run > app to run the app.

Your app should display the scene that you viewed earlier in the Scene Viewer.

What's Next?

Learn how to use additional API features, ArcGIS platform services, and ArcGIS tools in these tutorials:

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