id property
The unique identifying string for the layer, as specified in a map or scene.
The id is used by other parts of this API to refer to a specific Layer, such as in a set of FeatureFenceParameters or a FacilityLayerDefinition. If not supplied, all layers will be assigned a unique id when created.
It is not recommended to change this property when the layer is obtained from a map or scene. If changed, ensure that the string is unique, for example based on a generated GUID.
Implementation
String get id {
final stringHandle = _withThrowingErrorHandler((errorHandler) {
return runtimecore.RT_Layer_getId(
_handle,
errorHandler,
);
});
return stringHandle.toDartString();
}
Implementation
set id(String value) {
final coreValue = _CString(value);
_withThrowingErrorHandler((errorHandler) {
runtimecore.RT_Layer_setId(
_handle,
coreValue.bytes,
errorHandler,
);
});
}