maxLevel property

int maxLevel

The maximum level of detail at which the vector tiles are going to be exported.

This represents the maximum level of detail to export. The vector tile export will always take levels 0 and all in between levels up to and including the value of max level. The larger the level the more tiles will be included. The default value is -1, which must be set to a valid value

= 0.

Implementation

int get maxLevel {
  return _withThrowingErrorHandler((errorHandler) {
    return runtimecore.RT_ExportVectorTilesParameters_getMaxLevel(
        _handle, errorHandler);
  });
}
void maxLevel=(int value)

Implementation

set maxLevel(int value) {
  _withThrowingErrorHandler((errorHandler) {
    runtimecore.RT_ExportVectorTilesParameters_setMaxLevel(
        _handle, value, errorHandler);
  });
}