HillshadeRenderer class final

A hillshade renderer uses a grayscale representation of a 3D surface to help visualize the raster data in a RasterLayer.

A hillshade (also known as shaded relief) is a grayscale representation of a 3D surface, with the sun's relative position taken into account for shading the image. The HillshadeRenderer.altitude and HillshadeRenderer.azimuth properties specify the light's position.

Inheritance
Implementers

Constructors

HillshadeRenderer.new({required double altitude, required double azimuth, double zFactor = 1, SlopeType slopeType = SlopeType.none, double pixelSizeFactor = 1, double pixelSizePower = 1, int outputBitDepth = 8})
Creates a hillshade renderer.
factory

Properties

altitude → double
The altitude angle in degree.
no setter
azimuth → double
The azimuth angle in degree.
no setter
hashCode → int
The hash code for this object.
no setterinherited
outputBitDepth → int
The output bit depth.
no setter
pixelSizeFactor → double
The pixel size factor.
no setter
pixelSizePower → double
The pixel size power.
no setter
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
slopeType → SlopeType
The slope type.
no setter
zFactor → double
The Z factor.
no setter

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited