ArcGIS Runtime SDK for Java

Animate 3D Graphic

This MVC application demonstrates following a graphic with an OrbitGeoElementCameraControler while animating its position and orientation.

How it works

To animate a Graphic by updating it'sGeometrys heading, pitch, and roll:

  1. Create a GraphicsOverlay and attach it to the SceneView.
  2. Create a ModelSceneSymbol with AnchorPosition.CENTER.
  3. Create a Graphic(Geometry, Symbol).
    • set geometry to a point where graphic will be located in scene view
    • set symbol to the one we made above
  4. Add Attributes to graphic.
    • Get attributes from graphic, Graphic.getAttributes().
    • Add heading, pitch, and roll attribute, attributes.put("[HEADING]", heading);
  5. Create a SimpleRenderer to access and set it's expression properties.
    • access properties with Renderer.getSceneProperties()
    • set heading, pitch, and roll expressions, SceneProperties.setHeadingExpression("[HEADING]").
  6. Add graphic to the graphics overlay.
  7. Set renderer to graphics overlay, GraphicsOverlay.setRenderer(Renderer)
  8. Update graphic's location, Graphic.setGeometry(Point).
  9. Update symbol's heading, pitch, and roll, attributes.replace("[HEADING]", heading).


 * Copyright 2017 Esri.
 * Licensed under the Apache License, Version 2.0 (the "License"); you may not
 * use this file except in compliance with the License. You may obtain a copy of
 * the License at
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
 * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
 * License for the specific language governing permissions and limitations under
 * the License.

package com.esri.samples.scene.animate_3d_graphic;


import javafx.application.Application;
import javafx.fxml.FXMLLoader;
import javafx.scene.Parent;
import javafx.scene.Scene;
import javafx.stage.Stage;

public class Animate3dGraphicSample extends Application {

  private static Animate3dGraphicController controller;

  public void start(Stage stage) throws IOException {
    // set up the scene
    FXMLLoader loader = new FXMLLoader(getClass().getResource("/fxml/animate_3d_graphic.fxml"));
    Parent root = loader.load();
    controller = loader.getController();
    Scene scene = new Scene(root);

    // set up the stage
    stage.setTitle("Animate 3d Graphic Sample");

   * Stops and releases all resources used in application.
  public void stop() {

   * Opens and runs application.
   * @param args arguments passed to this application
  public static void main(String[] args) {


In this topic
  1. How it works
  2. Code