Calculate Distance 3D

Demonstrates how to calculate the distance, in meters, between two Graphics in 3D space.

How it works

To calculate the distance between two Graphics in 3D space:

  1. Create a GraphicsOverlay and attach it to the SceneView.
  2. Create the two graphics and add to graphics overlay.

    • supply each graphic with a Point, starting location, and SimpleMarkerSymbol

  3. Convert each graphic's point to the Cartesian coordinate system
  4. Create a JavaFX Point3D from the Cartesian x,y, and z value.
  5. Then get the distance between each of the JavaFX Point3Ds, Point3D.distance(Point3D).


 * Copyright 2017 Esri.
 * Licensed under the Apache License, Version 2.0 (the "License"); you may not
 * use this file except in compliance with the License. You may obtain a copy of
 * the License at
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
 * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
 * License for the specific language governing permissions and limitations under
 * the License.

package com.esri.samples.scene.calculate_distance_3d;


import javafx.application.Application;
import javafx.fxml.FXMLLoader;
import javafx.scene.Parent;
import javafx.scene.Scene;
import javafx.stage.Stage;

public class CalculateDistance3dSample extends Application {

  private static CalculateDistance3dController controller;

  public void start(Stage stage) throws IOException {
    // set up the scene
    FXMLLoader loader = new FXMLLoader(getClass().getResource("/fxml/calculate_distance_3d.fxml"));
    Parent root = loader.load();
    controller = loader.getController();
    Scene scene = new Scene(root);

    // set up the stage
    stage.setTitle("Calculate Distance 3d Sample");

   * Stops and releases all resources used in application.
  public void stop() {

   * Opens and runs application.
   * @param args arguments passed to this application
  public static void main(String[] args) {


In this topic
  1. How it works
  2. Code