ArcGIS Runtime SDK for Java

Simple Marker Symbol

Demonstrates how to add a SimpleMarkerSymbol to your ArcGISMap.

How it works

To display a SimpleMarkerSymbol:

  1. Create a ArcGISMap's with Basemap.
  2. Create a GraphicsOverlay and add it to the MapView,MapView.getGraphicsOverlays().add().
  3. Add the map to the view, MapView.setMap().
  4. Create a SimpleMarkerSymbol(SimpleMarkerSymbol.Style, color, size).
    • style, how the symbol will be displayed (circle, square, etc.)
    • color, color that the symbol will be displayed
    • size, size of the symbol
  5. Lately, create a Graphic(Geometry, Symbol) method and add it to the graphics overlay.


 * Copyright 2017 Esri.
 * Licensed under the Apache License, Version 2.0 (the "License"); you may not
 * use this file except in compliance with the License. You may obtain a copy of
 * the License at
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
 * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
 * License for the specific language governing permissions and limitations under
 * the License.

package com.esri.samples.symbology.simple_marker_symbol;

import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.layout.StackPane;
import javafx.stage.Stage;

import com.esri.arcgisruntime.geometry.Point;
import com.esri.arcgisruntime.geometry.SpatialReference;
import com.esri.arcgisruntime.geometry.SpatialReferences;
import com.esri.arcgisruntime.mapping.ArcGISMap;
import com.esri.arcgisruntime.mapping.Basemap;
import com.esri.arcgisruntime.mapping.Viewpoint;
import com.esri.arcgisruntime.mapping.view.Graphic;
import com.esri.arcgisruntime.mapping.view.GraphicsOverlay;
import com.esri.arcgisruntime.mapping.view.MapView;
import com.esri.arcgisruntime.symbology.SimpleMarkerSymbol;

public class SimpleMarkerSymbolSample extends Application {

  private MapView mapView;

  public void start(Stage stage) {

    try {
      // create stack pane and application scene
      StackPane stackPane = new StackPane();
      Scene scene = new Scene(stackPane);

      // size the stage, add a title, and set scene to stage
      stage.setTitle("Simple Marker Symbol Sample");

      // create ArcGISMap with imagery basemap
      final ArcGISMap map = new ArcGISMap(Basemap.createImagery());

      // create spatial reference for WGS 1948
      final SpatialReference webMercator = SpatialReferences.getWebMercator();

      // create a initial viewpoint with a center point and scale
      Point point = new Point(-226773, 6550477, webMercator);
      Viewpoint viewpoint = new Viewpoint(point, 7500);

      // set initial view point to the ArcGISMap

      // create a view and set ArcGISMap to it
      mapView = new MapView();

      // create new graphics overlay and add it to the map view
      GraphicsOverlay graphicsOverlay = new GraphicsOverlay();

      // create a red (0xFFFF0000) simple marker symbol
      SimpleMarkerSymbol symbol = new SimpleMarkerSymbol(SimpleMarkerSymbol.Style.CIRCLE, 0xFFFF0000, 12);

      // create a new graphic with a our point and symbol
      Graphic graphic = new Graphic(point, symbol);

      // add the map view and control box to stack pane
    } catch (Exception e) {
      // on any error, display the stack trace.

   * Stops and releases all resources used in application.
  public void stop() {

    // release resources when the application closes
    if (mapView != null) {

   * Opens and runs application.
   * @param args arguments passed to this application
  public static void main(String[] args) {



In this topic
  1. How it works
  2. Code