Property Overview
Name | Type | Summary | Object |
---|---|---|---|
String | The original data source description of the variable. more details | VoxelVariable | |
Number | The unique identifier for the variable. more details | VoxelVariable | |
String | The original data source name of the variable. more details | VoxelVariable | |
Object | A description of various properties of the variable as it is represented on the GPU. more details | VoxelVariable | |
String | The variable units. more details | VoxelVariable | |
Number | The volumeId of the variable. more details | VoxelVariable |
Property Details
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description Stringreadonly
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The original data source description of the variable.
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id Numberreadonly
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The unique identifier for the variable.
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name Stringreadonly
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The original data source name of the variable.
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renderingFormat Objectreadonly
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A description of various properties of the variable as it is represented on the GPU.
- Properties
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continuity String
Whether or not the data is discrete or continuous.
Possible Values:"discrete"|"continuous"
hasNoData BooleanDefault Value:falseWhether or not the data has a value representing NoData.
noData NumberDefault Value:0.0The NoData value if there is one.
type StringIndicates how the data are encoded.
Possible Values:"Int8"|"UInt8"|"Int16"|"UInt16"|"Int32"|"UInt32"|"Float32"
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unit Stringreadonly
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The variable units.
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volumeId Numberreadonly
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The volumeId of the variable. Currently always 0.