System requirements for 200.1
This page lists system requirements for the 200.1 release of ArcGIS Maps SDK for Kotlin.
System requirements for recent previous releases are linked to from the bottom of this page. For older system requirements, go to the downloads page and download the documentation for a past version as a zip file (requires sign-in).
Supported operating systems for development
The operating systems that ArcGIS Maps SDK for Kotlin supports are the same as those listed for the Android SDK developed by Google. Generally, development is supported on Apple macOS (Intel), Linux, and Windows-based operating systems. Refer to Google documentation for the specific operating system versions that are supported.
Deploying your apps
Your apps can run on Android phones and tablets with the Android 8.0, Oreo (API level 26) or higher and above. Devices with the armeabi-v7a, arm64-v8a, and x86_64 architectures are supported. For additional information, see Reduce your APK size.
Esri supports and recommends the use of
For more recommended settings in Android Studio, see Install and set up.
IntelliJ IDEA is the IDE upon which Android Studio is based. However, IntelliJ IDEA comes bundled with an Android plugin and supports Android Gradle based build system so you can work directly with ArcGIS Maps SDK for Kotlin in IntelliJ IDEA. Read more about support for Android development in IntelliJ IDEA.
Android SDK support
Android NDK version
ArcGIS Maps SDK for Kotlin contains native libraries compiled with
ArcGIS Maps SDK for Kotlin uses OpenGL ES technology to render map images. This technology makes the product much more versatile and usable by reducing the memory footprint, dramatically improving rendering speeds and using less power. The 2D MapView uses OpenGL ES 3.0 if available on the device, otherwise OpenGL ES 2.0 is used. The 3D SceneView requires OpenGL ES 3.0.
You need to configure graphics acceleration when using an Android emulator. For more information, go to https://developer.android.com/studio/run/advanced-emulator-usage and search for OpenGL on the page.
OpenGL ES 3.0 for geoanalysisOpenGL ES 3.0 or above is required if you are using the geoanalysis tools (see the com.arcgismaps.analysis package). These analysis classes primarily perform work on the Graphics Processing Unit (GPU).
ArcGIS software and connected services
Use this table to determine the lowest Version of the ArcGIS software that supports a specific functionality.
|ArcGIS Software||Version||Functionality supported by ArcGIS Maps SDKs for Native Apps|
Versions of supported specifications
Standards supported in this release include the following:
- Open Geospatial Consortium (OGC) standards:
- Web Map Service (WMS) versions 1.1.0, 1.1.1, and 1.3.0
- Web Map Tiled Service (WMTS) version 1.0.0
- Web Feature Service (WFS) versions 2.0.0 and 2.0.2
- API Features Part 1, Part 2, and Part 3
- GeoPackage versions 1.0, 1.1, and 1.2
- KML 2.2
- Military symbology standards:
- NATO APP-6(B) and APP-6(D)
- United States MIL-STD-2525B (change 2), MIL-STD-2525C, and MIL-STD-2525D
- International Hydrographic Organization (IHO) standards:
- S-52 (Specifications for Chart Content and Display Aspects of ECDIS)
- S-57 (Transfer Standard for Digital Hydrographic Data)
|Indexed 3D Scene Layer (I3S)||Esri I3S versions||OGC I3S versions|
|3D Object Scene Layer||1.6, 1.7, 1.8||1.0, 1.1, 1.2|
|Integrated Mesh Scene Layer||1.6, 1.7, 1.8||1.0, 1.1, 1.2|
|Point Cloud Scene Layer||1.6, 2.0||1.1, 1.2|
|Point Scene Layer||1.6||1.0|
|Building Scene Layer||Not supported||Not supported|
|Voxel Scene Layer||Not supported||Not supported|