This page lists system requirements for the 200.3 release of ArcGIS Maps SDK for Kotlin.
System requirements for recent previous releases are linked to from the bottom of this page. For older system requirements, go to the downloads page and download the documentation for a past version as a zip file (requires sign-in).
The operating systems that ArcGIS Maps SDK for Kotlin supports are the same as those listed for the Android SDK developed by Google. Generally, development is supported on Apple macOS (Intel), Linux, and Windows-based operating systems. Refer to Google documentation for the specific operating system versions that are supported.
Your apps can run on Android phones and tablets that have Android versions in the following range — Minimum supported version: Android 8.0 (API level 26) ; Maximum supported version: Android 14 (API level 34) . Devices with the armeabi-v7a , arm64-v8a , and x86-64 architectures are supported. For additional information, see Reduce your APK size.
Esri supports and recommends the use of
For more recommended settings in Android Studio, see Install and set up.
IntelliJ IDEA is the IDE upon which Android Studio is based. However, IntelliJ IDEA comes bundled with an Android plugin and supports Android Gradle based build system so you can work directly with ArcGIS Maps SDK for Kotlin in IntelliJ IDEA. Read more about support for Android development in IntelliJ IDEA.
ArcGIS Maps SDK for Kotlin contains native libraries compiled with
ArcGIS Maps SDK for Kotlin uses OpenGL ES technology on Android to render 2D map views and 3D scene views. Rendering in a map view uses OpenGL ES 3.0 or above if available on the device. Otherwise it uses OpenGL ES 2.0 or above. Rendering in a scene view requires OpenGL ES 3.2.
You may need to configure graphics acceleration when using an Android emulator. For more information, see the document Configure hardware acceleration for the Android Emulator.
OpenGL ES 3.0 or above is required if you are using the geoanalysis tools. These analysis classes primarily perform work on the Graphics Processing Unit (GPU).
Apps built with ArcGIS Maps SDK for Kotlin can be deployed to a wide variety of hardware that meet the software system requirements. The table below outlines the minimum recommended hardware to achieve good performance on Android devices.
|GPU||Adreno 620 or Mali G57 equivalent|
Use this table to determine the lowest Version of the ArcGIS software that supports a specific functionality.
|ArcGIS Software||Version||Functionality supported by ArcGIS Maps SDKs for Native Apps|
Standards supported in this release include the following:
- Open Geospatial Consortium (OGC) standards:
- Web Map Service (WMS) versions 1.1.0, 1.1.1, and 1.3.0
- Web Map Tiled Service (WMTS) version 1.0.0
- Web Feature Service (WFS) versions 2.0.0 and 2.0.2
- API Features Part 1, Part 2, and Part 3
- GeoPackage versions 1.0, 1.1, and 1.2
- KML 2.2
- Military symbology standards:
- NATO APP-6(B) and APP-6(D)
- United States MIL-STD-2525B (change 2), MIL-STD-2525C, and MIL-STD-2525D
- International Hydrographic Organization (IHO) standards:
- S-52 (Specifications for Chart Content and Display Aspects of ECDIS)
- S-57 (Transfer Standard for Digital Hydrographic Data)
|Indexed 3D Scene Layer (I3S)||Esri I3S versions||OGC I3S versions|
|3D Object Scene Layer||1.6, 1.7, 1.8||1.0, 1.1, 1.2|
|Integrated Mesh Scene Layer||1.6, 1.7, 1.8||1.0, 1.1, 1.2|
|Point Cloud Scene Layer||1.6, 2.0||1.1, 1.2|
|Point Scene Layer||1.6||1.0|
|Building Scene Layer||Not supported||Not supported|
|Voxel Scene Layer||Not supported||Not supported|