Method NearestCoordinate
NearestCoordinate(Geometry, MapPoint)
Determines the nearest point in the input geometry to the input point using a simple planar measurement.
Declaration
public static ProximityResult? NearestCoordinate(this Geometry geometry, MapPoint point)
Parameters
| Type | Name | Description |
|---|---|---|
| Geometry | geometry | The geometry in which the nearest coordinate to a specified point is to be found. |
| MapPoint | point | The point which to find the nearest coordinate to. |
Returns
| Type | Description |
|---|---|
| ProximityResult | A ProximityResult containing the results of the operation. This is |
Remarks
If the specified geometry is a polyline or polygon the nearest coordinate is the closest point in the line segment that comprises geometry; it may not necessarily be the closest vertex of line segment. If you want to obtain the closest vertex in the polyline or polygon use the NearestVertex(Geometry, MapPoint) method instead.
If the specified geometry is an envelope, the geometry will first be converted to a Polygon to perform the calculation of the nearest coordinate. The final PartIndex will always be invalid for an envelope.
Planar measurements of distance and area can be extremely inaccurate if using an unsuitable spatial reference. Ensure that you understand the potential for error with the geometry's spatial reference. If you need to calculate more accurate results consider using a different spatial reference, or using the geodetic equivalent, NearestCoordinateGeodetic(Geometry, MapPoint, double, LinearUnit?).
Supports true curves.
Exceptions
| Type | Condition |
|---|---|
| ArgumentException | Indicates that |
See Also
Applies to
Platforms and versions
| Target | Versions |
|---|---|
| .NET Standard 2.0 | 100.3 - 200.8 |
| .NET | 100.13 - 300.0 |
| .NET Windows | 100.13 - 300.0 |
| .NET Android | 200.0 - 300.0 |
| .NET iOS | 200.0 - 300.0 |
| .NET Framework | 100.0 - 200.8 |
| Xamarin.Android | 100.0 - 100.15 |
| Xamarin.iOS | 100.0 - 100.15 |
| UWP | 100.0 - 200.8 |