Method NearestCoordinateGeodetic
NearestCoordinateGeodetic(Geometry, MapPoint, Double, LinearUnit)
Determines the nearest point in the input geometry to the input point, by using a shape preserving geodesic approximation of the input geometry.
Declaration
public static ProximityResult NearestCoordinateGeodetic(this Geometry geometry, MapPoint point, double maxDeviation, LinearUnit deviationUnit = null)
Parameters
Type | Name | Description |
---|---|---|
Geometry | geometry | A geometry object on which to calculate the nearest coordinate to the |
MapPoint | point | The point from which to calculate the nearest coordinate on the |
System.Double | maxDeviation |
The maximum distance that the geodesic geometry can deviate from the original, in the units of the This value controls the error of calculation. If <= zero, or if NAN, deviation defaults to 0.01 meters. |
LinearUnit | deviationUnit | The unit of measure for the |
Returns
Type | Description |
---|---|
ProximityResult | A ProximityResult containing the results of the operation, where the Distance is
returned in meters. Returns |
Remarks
All geometry types are supported for the geometry parameter. Supports true curves.
See Also
Applies to
Platforms and versions
Target | Versions |
---|---|
.NET Standard 2.0 | 100.14 - 200.5 |
.NET | 100.14 - 200.5 |
.NET Windows | 100.14 - 200.5 |
.NET Android | 200.0 - 200.5 |
.NET iOS | 200.0 - 200.5 |
.NET Framework | 100.14 - 200.5 |
Xamarin.Android | 100.14 - 100.15 |
Xamarin.iOS | 100.14 - 100.15 |
UWP | 100.14 - 200.5 |