Show / Hide Table of Contents

Class MarkerSymbolLayer

A base class for marker symbol layers, representing a symbol layer used to display a marker.

Inheritance
System.Object
SymbolLayer
MarkerSymbolLayer
PictureMarkerSymbolLayer
VectorMarkerSymbolLayer
Implements
System.ComponentModel.INotifyPropertyChanged
SymbolLayer.IsColorLocked
SymbolLayer.IsEnabled
SymbolLayer.PropertyChanged
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Esri.ArcGISRuntime.Symbology
Assembly: Esri.ArcGISRuntime.dll
Syntax
public abstract class MarkerSymbolLayer : SymbolLayer, INotifyPropertyChanged
Remarks

MarkerSymbolLayer draws a shape or picture at a specific location relative to point geometry. A marker symbol layer is most often used in point symbols, but they can also be included in polyline and polygon symbols to draw a symbol at locations along lines and outlines, or within areas (the center of a polygon, for example).

The following types of marker symbol layers are supported:

  • VectorMarkerSymbolLayer - Vector geometry defines the shape and appearance of the marker.
  • PictureMarkerSymbolLayer - Uses an image file (specified using a URI or image data) to define the marker.

This symbol layer controls many common operations vital for working with markers. Anchors, angles, offsets, and size properties are controlled on MarkerSymbolLayer.

The MarkerSymbolLayer has methods affecting both 2D and 3D markers. Some properties apply only to 3D markers others only affect 2D markers. Properties that affect the marker's position in screen space, not world space. This means that the x-axis for a 2D marker runs from negative-x on the West edge of the screen to positive-x on the East edge of the screen. Negative-y to positive-y runs from the South edge of the screen to the North edge of the screen.

Properties that apply only to 3D markers affect the marker's position in geographic space, rather than screen space. This means that the x, y, and z-axes to which the class methods are the axes of the world, with the following layout: from negative to positive, the x-axis spans from West to East, the y-axis from South to North, and the z-axis from directly into the surface to the sky.

While a simple text symbol (TextSymbol) can be used to display a character as a marker, proper display is dependent on the referenced font being available on the machine or device running the app. If the exact font is not found, which is likely to occur on many mobile devices, a fallback mechanism is used to find the best available font to use. A character marker symbol authored from ArcGIS Pro, however, is represented by a vector marker symbol. This symbol stores the geometry that represents the character, is not dependent on the font to render the shape of the marker, and displays as expected on all devices.

Properties

Name Description
Anchor

Gets or sets the anchor object of a marker symbol layer.

Heading

Gets or sets the marker symbol layer's heading: the angle of rotation about the anchor point.

OffsetX

Gets or sets the marker symbol layer's x-offset.

OffsetY

Gets or sets the marker symbol layer's y-offset.

Size

Gets or sets the size of marker symbol layer.

Applies to

TargetVersions
.NET Standard 2.0100.5 - 200.7
.NET100.13 - 200.7
.NET Windows100.13 - 200.7
.NET Android200.0 - 200.7
.NET iOS200.0 - 200.7
.NET Framework100.5 - 200.7
Xamarin.Android100.5 - 100.15
Xamarin.iOS100.5 - 100.15
UWP100.5 - 200.7
In This Article
Back to top Copyright © 2022 Esri.