Method InsertVertex
InsertVertex(MapPoint)
Creates a new vertex at the specified location and inserts it after the currently selected element, or appends the point if there is nothing selected.
Declaration
public void InsertVertex(MapPoint point)Parameters
| Type | Name | Description | 
|---|---|---|
| MapPoint | point | The location of the new vertex. | 
Remarks
 If Geometry is empty (IsEmpty is true), the given point is added as the
 initial vertex, and then selected. If nothing is selected (SelectedElement is null), the
 point is appended to the end of the Geometry, and then selected. If SelectedElement
 is the first vertex in a part of a Multipart, the given point is inserted before the currently selected
 vertex, and then selected.
 If point is z-aware (HasZ = true), this method will change the Geometry to be z-aware, if it is not already.
If Geometry is a non-empty System.Drawing.Point, this method replaces the existing point with the given point and selects it.
See Also
Applies to
Platforms and versions
| Target | Versions | 
|---|---|
| .NET Standard 2.0 | 200.3 - 200.8 | 
| .NET | 200.3 - 200.8 | 
| .NET Windows | 200.3 - 200.8 | 
| .NET Android | 200.3 - 200.8 | 
| .NET iOS | 200.3 - 200.8 | 
| .NET Framework | 200.3 - 200.8 | 
| UWP | 200.3 - 200.8 |