Method NearestCoordinateGeodetic
NearestCoordinateGeodetic(Geometry, MapPoint, Double, LinearUnit)
Determines the nearest point in the input geometry to the input point, by using a shape preserving geodesic approximation of the input geometry.
Declaration
public static ProximityResult NearestCoordinateGeodetic(this Geometry geometry, MapPoint point, double maxDeviation, LinearUnit deviationUnit = null)
Parameters
| Type | Name | Description |
|---|---|---|
| Geometry | geometry | A geometry object on which to calculate the nearest coordinate to the |
| MapPoint | point | The point from which to calculate the nearest coordinate on the |
| System.Double | maxDeviation | The maximum distance that the geodetic geometry can deviate from the original
(in the units of the |
| LinearUnit | deviationUnit | The unit of measure for the |
Returns
| Type | Description |
|---|---|
| ProximityResult | A ProximityResult containing the results of the operation, where the Distance is
returned in meters. Returns |
Remarks
All geometry types are supported for the geometry parameter. Supports true curves.
See Also
Applies to
Platforms and versions
| Target | Versions |
|---|---|
| .NET Standard 2.0 | 100.14 - 200.8 |
| .NET | 100.14 - 200.8 |
| .NET Windows | 100.14 - 200.8 |
| .NET Android | 200.0 - 200.8 |
| .NET iOS | 200.0 - 200.8 |
| .NET Framework | 100.14 - 200.8 |
| Xamarin.Android | 100.14 - 100.15 |
| Xamarin.iOS | 100.14 - 100.15 |
| UWP | 100.14 - 200.8 |