View content beneath terrain surface

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See through terrain in a scene and move the camera underground.

Image of view content beneath terrain surface

Use case

By default, a scene's terrain is fully opaque and the camera cannot go underground. To see underground features such as pipes in a utility network, you can lower the opacity of the terrain surface and set the navigation constraint on the surface to allow underground navigation.

How to use the sample

The sample loads a scene with underground features. Pan and zoom to explore the scene. Observe how the opacity of the base surface is reduced and the navigation constraint is removed, allowing you to pan and zoom through the base surface.

How it works

  1. Display an Scene in a SceneView which contains layers with underground features.
  2. To see underground, get the scene's base surface and set its opacity to a value between 0 and 1.
  3. To allow the camera to go underground, set the surface's navigation constraint to None.

Relevant API

  • Surface
  • Surface.NavigationConstraint

About the data

This data is a point scene layer showing underground wellbore paths (green polylines) and seismic events (brown points).

Tags

3D, subsurface, underground, utilities

Sample Code

ViewContentBeneathSurface.cs
                                                                                  
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// Copyright 2019 Esri.
//
// Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License.
// You may obtain a copy of the License at: http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an
// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific
// language governing permissions and limitations under the License.

using ArcGISRuntime;
using Esri.ArcGISRuntime.Mapping;
using Esri.ArcGISRuntime.Portal;
using Esri.ArcGISRuntime.UI.Controls;
using Foundation;
using UIKit;

namespace ArcGISRuntimeXamarin.Samples.ViewContentBeneathSurface
{
    [Register("ViewContentBeneathSurface")]
    [ArcGISRuntime.Samples.Shared.Attributes.Sample(
        name: "View content beneath terrain surface",
        category: "Scene",
        description: "See through terrain in a scene and move the camera underground.",
        instructions: "The sample loads a scene with underground features. Pan and zoom to explore the scene. Observe how the opacity of the base surface is reduced and the navigation constraint is removed, allowing you to pan and zoom through the base surface.",
        tags: new[] { "3D", "subsurface", "underground", "utilities" })]
    public class ViewContentBeneathSurface : UIViewController
    {
        // Hold references to UI controls.
        private SceneView _mySceneView;

        public ViewContentBeneathSurface()
        {
            Title = "View content beneath terrain surface";
        }

        private async void Initialize()
        {
            // Load the item from ArcGIS Online.
            PortalItem webSceneItem = await PortalItem.CreateAsync(await ArcGISPortal.CreateAsync(), "91a4fafd747a47c7bab7797066cb9272");

            // Load the web scene from the item.
            Scene webScene = new Scene(webSceneItem);

            // Show the web scene in the view.
            _mySceneView.Scene = webScene;

            // Set the view properties to enable underground navigation.
            // Note: the scene in this sample sets these properties automatically.
            // Scenes authored in this way will be enabled for underground navigation without
            // changing the navigation constraint manually.
            _mySceneView.Scene.BaseSurface.NavigationConstraint = NavigationConstraint.None;
            _mySceneView.Scene.BaseSurface.Opacity = .6;
        }

        public override void LoadView()
        {
            // Create the views.
            View = new UIView() { BackgroundColor = ApplicationTheme.BackgroundColor };

            _mySceneView = new SceneView();
            _mySceneView.TranslatesAutoresizingMaskIntoConstraints = false;

            // Add the views.
            View.AddSubviews(_mySceneView);

            // Lay out the views.
            NSLayoutConstraint.ActivateConstraints(new[]
            {
                _mySceneView.TopAnchor.ConstraintEqualTo(View.SafeAreaLayoutGuide.TopAnchor),
                _mySceneView.BottomAnchor.ConstraintEqualTo(View.BottomAnchor),
                _mySceneView.LeadingAnchor.ConstraintEqualTo(View.LeadingAnchor),
                _mySceneView.TrailingAnchor.ConstraintEqualTo(View.TrailingAnchor)
            });
        }

        public override void ViewDidLoad()
        {
            base.ViewDidLoad();
            Initialize();
        }
    }
}

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