Surface placement

This sample demonstrates how to position graphics using different surface placements.

Placement options for graphics relative to the surface


// Copyright 2017 Esri.
// Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License.
// You may obtain a copy of the License at:
// Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an 
// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific 
// language governing permissions and limitations under the License.

using Android.App;
using Android.OS;
using Android.Widget;
using Esri.ArcGISRuntime.Geometry;
using Esri.ArcGISRuntime.Mapping;
using Esri.ArcGISRuntime.Symbology;
using Esri.ArcGISRuntime.UI;
using Esri.ArcGISRuntime.UI.Controls;
using System;
using System.Drawing;

namespace ArcGISRuntimeXamarin.Samples.SurfacePlacements 
    public class SurfacePlacements : Activity
        // Create and hold reference to the used SceneView
        private SceneView _mySceneView = new SceneView();

        protected override void OnCreate(Bundle bundle)

            Title = "Surface placement";

        private void Initialize()
            // Create new Scene
            Scene myScene = new Scene();

            // Set Scene's base map property
            myScene.Basemap = Basemap.CreateImagery();

            // Create a camera with coordinates showing layer data 
            Camera camera = new Camera(53.04, -4.04, 1300, 0, 90.0, 0);

            // Assign the Scene to the SceneView
            _mySceneView.Scene = myScene;

            // Create ElevationSource from elevation data Uri
            ArcGISTiledElevationSource elevationSource = new ArcGISTiledElevationSource(
                new Uri(""));

            // Add elevationSource to BaseSurface's ElevationSources

            // Set view point of scene view using camera 

            // Create overlays with elevation modes
            GraphicsOverlay drapedOverlay = new GraphicsOverlay();
            drapedOverlay.SceneProperties.SurfacePlacement = SurfacePlacement.Draped;

            GraphicsOverlay relativeOverlay = new GraphicsOverlay();
            relativeOverlay.SceneProperties.SurfacePlacement = SurfacePlacement.Relative;

            GraphicsOverlay absoluteOverlay = new GraphicsOverlay();
            absoluteOverlay.SceneProperties.SurfacePlacement = SurfacePlacement.Absolute;

            // Create point for graphic location
            MapPoint point = new MapPoint(-4.04, 53.06, 1000, camera.Location.SpatialReference);

            // Create a red circle symbol
            SimpleMarkerSymbol circleSymbol = new SimpleMarkerSymbol(SimpleMarkerSymbolStyle.Circle, Color.Red, 10);

            // Create a text symbol for each elevation mode
            TextSymbol drapedText = new TextSymbol("DRAPED", Color.White, 10,

            TextSymbol relativeText = new TextSymbol("RELATIVE", Color.White, 10,

            TextSymbol absoluteText = new TextSymbol("ABSOLUTE", Color.White, 10,

            // Add the point graphic and text graphic to the corresponding graphics overlay
            drapedOverlay.Graphics.Add(new Graphic(point, circleSymbol));
            drapedOverlay.Graphics.Add(new Graphic(point, drapedText));

            relativeOverlay.Graphics.Add(new Graphic(point, circleSymbol));
            relativeOverlay.Graphics.Add(new Graphic(point, relativeText));

            absoluteOverlay.Graphics.Add(new Graphic(point, circleSymbol));
            absoluteOverlay.Graphics.Add(new Graphic(point, absoluteText));


        private void CreateLayout()
            // Create a new vertical layout for the app
            var layout = new LinearLayout(this) { Orientation = Orientation.Vertical };

            // Add the scene view to the layout

            // Show the layout in the app

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