ArcGIS Runtime SDK for .NET Samples

Viewshed (GeoElement)

Visible and obstructed areas from a geo element


// Copyright 2018 Esri.
// Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License.
// You may obtain a copy of the License at:
// Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an
// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific
// language governing permissions and limitations under the License.

using Android.App;
using Android.OS;
using Android.Widget;
using ArcGISRuntime.Samples.Managers;
using Esri.ArcGISRuntime.Geometry;
using Esri.ArcGISRuntime.Mapping;
using Esri.ArcGISRuntime.Symbology;
using Esri.ArcGISRuntime.UI;
using Esri.ArcGISRuntime.UI.Controls;
using Esri.ArcGISRuntime.UI.GeoAnalysis;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Timers;

namespace ArcGISRuntime.Samples.ViewshedGeoElement
        "Viewshed (GeoElement)",
        "This sample demonstrates how to display a live viewshed analysis for a moving GeoElement. The analysis is offset vertically so that the viewpoint is from the top of the GeoElement (in this case, a model of a tank).",
        "Tap on the scene to see the tank move to that point.",
    public class ViewshedGeoElement : Activity
        // Create and hold reference to the used SceneView.
        private readonly SceneView _mySceneView = new SceneView();

        // URLs to the scene layer with buildings and the elevation source
        private readonly Uri _elevationUri = new Uri("");
        private readonly Uri _buildingsUri = new Uri("");

        // Graphic and overlay for showing the tank
        private readonly GraphicsOverlay _tankOverlay = new GraphicsOverlay();
        private Graphic _tank;

        // Animation properties
        private MapPoint _tankEndPoint;

        // Units for geodetic calculation (used in animating tank)
        private readonly LinearUnit _metersUnit = (LinearUnit)Unit.FromUnitId(9001);
        private readonly AngularUnit _degreesUnit = (AngularUnit)Unit.FromUnitId(9102);

        protected override async void OnCreate(Bundle bundle)

            Title = "Viewshed (GeoElement)";

            // Create the UI, setup the control references and execute initialization.
            await Initialize();

        private async Task Initialize()
            // Create the scene with an imagery basemap.
            _mySceneView.Scene = new Scene(Basemap.CreateImagery());

            // Add the elevation surface.
            ArcGISTiledElevationSource tiledElevationSource = new ArcGISTiledElevationSource(_elevationUri);
            Surface baseSurface = new Surface
                ElevationSources = { tiledElevationSource }
            _mySceneView.Scene.BaseSurface = baseSurface;

            // Add buildings.
            _mySceneView.Scene.OperationalLayers.Add(new ArcGISSceneLayer(_buildingsUri));

            // Configure the graphics overlay for the tank and add the overlay to the SceneView.
            _tankOverlay.SceneProperties.SurfacePlacement = SurfacePlacement.Relative;

            // Configure the heading expression for the tank; this will allow the
            //     viewshed to update automatically based on the tank's position.
            SimpleRenderer renderer3D = new SimpleRenderer();
            renderer3D.SceneProperties.HeadingExpression = "[HEADING]";
            _tankOverlay.Renderer = renderer3D;

            // Create the tank graphic - get the model path.
            string modelPath = GetModelPath();
            // - Create the symbol and make it 10x larger (to be the right size relative to the scene).
            ModelSceneSymbol tankSymbol = await ModelSceneSymbol.CreateAsync(new Uri(modelPath), 10);
            // - Adjust the position.
            tankSymbol.Heading = 90;
            // - The tank will be positioned relative to the scene surface by its bottom
            //       This ensures that the tank is on the ground rather than partially under it.
            tankSymbol.AnchorPosition = SceneSymbolAnchorPosition.Bottom;
            // - Create the graphic.
            _tank = new Graphic(new MapPoint(-4.506390, 48.385624, SpatialReferences.Wgs84), tankSymbol);
            // - Update the heading.
            _tank.Attributes["HEADING"] = 0.0;
            // - Add the graphic to the overlay.

            // Create a viewshed for the tank.
            GeoElementViewshed geoViewshed = new GeoElementViewshed(
                geoElement: _tank,
                horizontalAngle: 90.0,
                verticalAngle: 40.0,
                minDistance: 0.1,
                maxDistance: 250.0,
                headingOffset: 0.0,
                pitchOffset: 0.0)
                // Offset viewshed observer location to top of tank.
                OffsetZ = 3.0

            // Create the analysis overlay and add to the scene.
            AnalysisOverlay overlay = new AnalysisOverlay();

            // Create a camera controller to orbit the tank.
            OrbitGeoElementCameraController cameraController = new OrbitGeoElementCameraController(_tank, 200.0)
                CameraPitchOffset = 45.0
            // - Apply the camera controller to the SceneView.
            _mySceneView.CameraController = cameraController;

            // Create a timer; this will enable animating the tank.
            Timer animationTimer = new Timer(60)
                Enabled = true,
                AutoReset = true
            // - Move the tank every time the timer expires.
            animationTimer.Elapsed += (o, e) =>
            // - Start the timer.

            // Allow the user to click to define a new destination.
            _mySceneView.GeoViewTapped += (sender, args) => { _tankEndPoint = args.Location; };

        private void AnimateTank()
            // Return if tank already arrived.
            if (_tankEndPoint == null)

            // Get current location and distance from the destination.
            MapPoint location = (MapPoint)_tank.Geometry;
            GeodeticDistanceResult distance = GeometryEngine.DistanceGeodetic(
                location, _tankEndPoint, _metersUnit, _degreesUnit, GeodeticCurveType.Geodesic);

            // Move the tank a short distance.
            location = GeometryEngine.MoveGeodetic(new List<MapPoint>() { location }, 1.0, _metersUnit, distance.Azimuth1, _degreesUnit,
            _tank.Geometry = location;

            // Rotate to face the destination.
            double heading = (double)_tank.Attributes["HEADING"];
            heading = heading + ((distance.Azimuth1 - heading) / 10);
            _tank.Attributes["HEADING"] = heading;

            // Clear the destination if the tank already arrived.
            if (distance.Distance < 5)
                _tankEndPoint = null;

        private static string GetModelPath()
            // Returns the tank model.

            return DataManager.GetDataFolder("07d62a792ab6496d9b772a24efea45d0", "bradle.3ds");

        private void CreateLayout()
            // Create a new vertical layout for the app.
            var layout = new LinearLayout(this) { Orientation = Orientation.Vertical };

            // Add the map view to the layout.

            // Show the layout in the app.

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