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ArcGIS Runtime SDK for .NET

Feature layer extrusion

This code sample is available for these platforms:
View Sample on GitHub

Extrude features based on their attributes.


Use case

Extrusion is a method of visualizing data. For example, it can be employed to demonstrate the relative population difference between US states.

How it works

  1. Create a ServiceFeatureTable from a URL.
  2. Create a feature layer from the service feature table.
    • Make sure to set the rendering mode to dynamic.
  3. Apply a SimpleRenderer to the feature layer.
  4. Set ExtrusionMode of render, renderer.SceneProperties.ExtrusionMode = SceneProperties.ExtrusionMode.BaseHeight.
  5. Set extrusion expression of renderer, renderer.SceneProperties.ExtrusionExpression = "[POP2007]/ 10".

Relevant API

  • FeatureLayer
  • FeatureLayer
  • SceneProperties
  • ServiceFeatureTable


3D, ExtrusionExpression, ExtrusionMode, Scene, SimpleRenderer, extrude

Sample Code

<?xml version="1.0" encoding="utf-8"?>
<ContentPage xmlns=""
            <RowDefinition Height="60" />
            <RowDefinition Height="*" />
        <Button x:Name="ToggleExtrusionDataButton" Grid.Row="0"
                Text="Show population density"
                Clicked="ToggleExtrusionData_Click" />
        <esriUI:SceneView x:Name="MySceneView"
                          Grid.Row="1" />
// Copyright 2018 Esri.
// Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License.
// You may obtain a copy of the License at:
// Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an 
// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific 
// language governing permissions and limitations under the License.

using Esri.ArcGISRuntime.Data;
using Esri.ArcGISRuntime.Geometry;
using Esri.ArcGISRuntime.Mapping;
using Esri.ArcGISRuntime.Symbology;
using Esri.ArcGISRuntime.UI;
using System;
using Xamarin.Forms;
using Colors = System.Drawing.Color;

namespace ArcGISRuntime.Samples.FeatureLayerExtrusion
        "Feature layer extrusion",
        "This sample demonstrates how to apply extrusion to a renderer on a feature layer.",
    public partial class FeatureLayerExtrusion : ContentPage
        public FeatureLayerExtrusion()
            InitializeComponent ();


        private async void Initialize()
                // Define the Uri for the service feature table (US state polygons)
                Uri myServiceFeatureTable_Uri = new Uri("");

                // Create a new service feature table from the Uri
                ServiceFeatureTable myServiceFeatureTable = new ServiceFeatureTable(myServiceFeatureTable_Uri);

                // Create a new feature layer from the service feature table
                FeatureLayer myFeatureLayer = new FeatureLayer(myServiceFeatureTable)

                    // Set the rendering mode of the feature layer to be dynamic (needed for extrusion to work)
                    RenderingMode = FeatureRenderingMode.Dynamic

                // Create a new simple line symbol for the feature layer
                SimpleLineSymbol mySimpleLineSymbol = new SimpleLineSymbol(SimpleLineSymbolStyle.Solid, Colors.Black, 1);

                // Create a new simple fill symbol for the feature layer 
                SimpleFillSymbol mysimpleFillSymbol = new SimpleFillSymbol(SimpleFillSymbolStyle.Solid, Colors.Blue, mySimpleLineSymbol);

                // Create a new simple renderer for the feature layer
                SimpleRenderer mySimpleRenderer = new SimpleRenderer(mysimpleFillSymbol);

                // Get the scene properties from the simple renderer
                RendererSceneProperties myRendererSceneProperties = mySimpleRenderer.SceneProperties;

                // Set the extrusion mode for the scene properties
                myRendererSceneProperties.ExtrusionMode = ExtrusionMode.AbsoluteHeight;

                // Set the initial extrusion expression
                myRendererSceneProperties.ExtrusionExpression = "[POP2007] / 10";

                // Set the feature layer's renderer to the define simple renderer
                myFeatureLayer.Renderer = mySimpleRenderer;

                // Create a new scene with the topographic backdrop 
                Scene myScene = new Scene(BasemapType.Topographic);

                // Set the scene view's scene to the newly create one
                MySceneView.Scene = myScene;

                // Add the feature layer to the scene's operational layer collection

                // Create a new map point to define where to look on the scene view
                MapPoint myMapPoint = new MapPoint(-10974490, 4814376, 0, SpatialReferences.WebMercator);

                // Create a new orbit location camera controller using the map point and defined distance
                OrbitLocationCameraController myOrbitLocationCameraController = new OrbitLocationCameraController(myMapPoint, 20000000);

                // Set the scene view's camera controller to the orbit location camera controller
                MySceneView.CameraController = myOrbitLocationCameraController;
            catch (Exception ex)
                // Something went wrong, display the error
                await Application.Current.MainPage.DisplayAlert("Error",ex.ToString(), "OK");

        private void ChangeExtrusionExpression()
            // Get the first layer from the scene view's operation layers, it should be a feature layer
            FeatureLayer myFeatureLayer = (FeatureLayer)MySceneView.Scene.OperationalLayers[0];

            // Get the renderer from the feature layer
            Renderer myRenderer = myFeatureLayer.Renderer;

            // Get the scene properties from the feature layer's renderer
            RendererSceneProperties myRendererSceneProperties = myRenderer.SceneProperties;

            // Toggle the feature layer's scene properties renderer extrusion expression and change the button text
            if (ToggleExtrusionDataButton.Text == "Show population density")
                // An offset of 100000 is added to ensure that polygons for large areas (like Alaska)
                // with low populations will be extruded above the curvature of the Earth.
                myRendererSceneProperties.ExtrusionExpression = "[POP07_SQMI] * 5000 + 100000";
                ToggleExtrusionDataButton.Text = "Show total population";
            else if (ToggleExtrusionDataButton.Text == "Show total population")
                myRendererSceneProperties.ExtrusionExpression = "[POP2007] / 10";
                ToggleExtrusionDataButton.Text = "Show population density";

        private void ToggleExtrusionData_Click(object sender, EventArgs e)
            // Call the function to change the feature layer's renderer scene properties extrusion expression