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Integrated mesh layer

Integrated mesh layer in a scene


// Copyright 2019 Esri.
// Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License.
// You may obtain a copy of the License at:
// Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an 
// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific 
// language governing permissions and limitations under the License.

using Esri.ArcGISRuntime.Geometry;
using Esri.ArcGISRuntime.Mapping;
using Esri.ArcGISRuntime.UI.Controls;
using Foundation;
using System;
using UIKit;

namespace ArcGISRuntimeXamarin.Samples.AddAnIntegratedMeshLayer
        "Add an integrated mesh layer",
        "View an integrated mesh layer from a scene service.",
    public class AddAnIntegratedMeshLayer : UIViewController
        // Hold references to UI controls.
        private SceneView _mySceneView;

        // URLs for the services used by this sample.
        private const string IntegratedMeshLayerUrl =

        private const string ElevationServiceUrl = "";

        public AddAnIntegratedMeshLayer()
            Title = "Add an integrated mesh layer";

        private void Initialize()
            // Create the scene with basemap.
            _mySceneView.Scene = new Scene(Basemap.CreateImagery());

            // Create and use an elevation surface to show terrain.
            Surface baseSurface = new Surface();
            baseSurface.ElevationSources.Add(new ArcGISTiledElevationSource(new Uri(ElevationServiceUrl)));
            _mySceneView.Scene.BaseSurface = baseSurface;

            // Create the integrated mesh layer from URL.
            IntegratedMeshLayer meshLayer = new IntegratedMeshLayer(new Uri(IntegratedMeshLayerUrl));

            // Add the layer to the scene's operational layers.

            // Start with camera pointing at El Capitan.
            _mySceneView.SetViewpointCamera(new Camera(new MapPoint(-119.622075, 37.720650, 2104.901239), 315.50368761552056, 78.09465920130114, 0));

        public override void LoadView()
            // Create the views.
            View = new UIView();

            _mySceneView = new SceneView();
            _mySceneView.TranslatesAutoresizingMaskIntoConstraints = false;

            // Add the views.

            // Lay out the views.

        public override void ViewDidLoad()

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