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View point cloud data offline

Point cloud layer


// Copyright 2019 Esri.
// Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License.
// You may obtain a copy of the License at:
// Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an 
// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific 
// language governing permissions and limitations under the License.

using ArcGISRuntime.Samples.Managers;
using Esri.ArcGISRuntime.Mapping;
using Esri.ArcGISRuntime.UI.Controls;
using Foundation;
using System;
using UIKit;

namespace ArcGISRuntimeXamarin.Samples.ViewPointCloudDataOffline
        "View point cloud data offline",
        "Display local 3D point cloud data.",
    public class ViewPointCloudDataOffline : UIViewController
        // Hold references to UI controls.
        private SceneView _mySceneView;

        // Hold the URL to the elevation service.
        private const string ElevationServiceUrl = "";

        public ViewPointCloudDataOffline()
            Title = "View point cloud data offline";

        private async void Initialize()
            // Create the scene with basemap.
            _mySceneView.Scene = new Scene(Basemap.CreateImagery());

            // Create a surface and add the elevation service to it.
            Surface groundSurface = new Surface();
            groundSurface.ElevationSources.Add(new ArcGISTiledElevationSource(new Uri(ElevationServiceUrl)));

            // Add the surface to the scene.
            _mySceneView.Scene.BaseSurface = groundSurface;

            // Get the path to the local point cloud data.
            string pointCloudPath = DataManager.GetDataFolder("34da965ca51d4c68aa9b3a38edb29e00", "sandiego-north-balboa-pointcloud.slpk");

            // Create the point cloud layer.
            PointCloudLayer balboaPointCloud = new PointCloudLayer(new Uri(pointCloudPath));

            // Add the point cloud to the scene.

            // Wait for the layer to load.
            await balboaPointCloud.LoadAsync();

            // Zoom to the extent of the point cloud.
            await _mySceneView.SetViewpointAsync(new Viewpoint(balboaPointCloud.FullExtent));

        public override void LoadView()
            // Create the views.
            View = new UIView();

            _mySceneView = new SceneView();
            _mySceneView.TranslatesAutoresizingMaskIntoConstraints = false;

            // Add the views.

            // Lay out the views.

        public override void ViewDidLoad()

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