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ArcGIS Runtime SDK for .NET

Change basemap

This code sample is available for these platforms:
View Sample on GitHub

Change a map's basemap. A basemap is beneath all layers on an Map and is used to provide visual reference for the operational layers.


Use case

Basemaps should be selected contextually. For example, in maritime applications, it would be more appropriate to use a basemap of the world's oceans as opposed to a basemap of the world's streets.

How to use the sample

Use the drop down menu to select the active basemap from the list of available basemaps.

How it works

  1. Create an Map object.
  2. Set the map to the MapView object.
  3. Choose a new basemap type and set it on the map.


Basemap, map

Sample Code

        <esriUI:MapView x:Name="MyMapView" />
        <Border Style="{StaticResource BorderStyle}">
                <TextBlock Text="Select a basemap"
                           TextWrapping="Wrap" />
                <ComboBox x:Name="BasemapChooser"
                          SelectionChanged="OnBasemapListSelectionChanged" />
// Copyright 2018 Esri.
// Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License.
// You may obtain a copy of the License at:
// Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an
// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific
// language governing permissions and limitations under the License.

using Esri.ArcGISRuntime.Mapping;
using System.Collections.Generic;
using System.Linq;
using Windows.UI.Xaml.Controls;

namespace ArcGISRuntime.UWP.Samples.ChangeBasemap
        "Change basemap",
        "This sample demonstrates how to dynamically change the basemap displayed in a Map.",
    public partial class ChangeBasemap
        // Dictionary that associates names with basemaps
        private readonly Dictionary<string, Basemap> _basemapOptions = new Dictionary<string, Basemap>()
            {"Streets (Raster)", Basemap.CreateStreets()},
            {"Streets (Vector)", Basemap.CreateStreetsVector()},
            {"Streets - Night (Vector)", Basemap.CreateStreetsNightVector()},
            {"Imagery (Raster)", Basemap.CreateImagery()},
            {"Imagery with Labels (Raster)", Basemap.CreateImageryWithLabels()},
            {"Imagery with Labels (Vector)", Basemap.CreateImageryWithLabelsVector()},
            {"Dark Gray Canvas (Vector)", Basemap.CreateDarkGrayCanvasVector()},
            {"Light Gray Canvas (Raster)", Basemap.CreateLightGrayCanvas()},
            {"Light Gray Canvas (Vector)", Basemap.CreateLightGrayCanvasVector()},
            {"Navigation (Vector)", Basemap.CreateNavigationVector()},
            {"OpenStreetMap (Raster)", Basemap.CreateOpenStreetMap()}

        public ChangeBasemap()

            // Setup the control references and execute initialization

        private void Initialize()
            // Create new Map
            Map myMap = new Map();

            // Assign the map to the MapView
            MyMapView.Map = myMap;

            // Set titles as an items source and choose the first item
            BasemapChooser.ItemsSource = _basemapOptions.Keys;
            BasemapChooser.SelectedIndex = 0;

        private void OnBasemapListSelectionChanged(object sender, SelectionChangedEventArgs e)
            // Get the title of the selected basemap
            string selectedBasemapTtile = e.AddedItems[0].ToString();

            // Retrieve the basemap from the dictionary
            MyMapView.Map.Basemap = _basemapOptions[selectedBasemapTtile];