Show / Hide Table of Contents

Constructor Camera

Camera(Double, Double, Double, Double, Double, Double)

Initializes a new instance of the Camera class.

Declaration
public Camera(double latitude, double longitude, double altitude, double heading, double pitch, double roll)
Parameters
Type Name Description
Double latitude

The angular deltaDistance, measured in degrees north or south of the equator.

Double longitude

The angular deltaDistance, usually expressed in degrees, minutes, and seconds, of the location of a point on the earth's surface east or west of an arbitrarily defined meridian (usually the Greenwich prime meridian).

Double altitude

The distance in meters to the sea level.

Double heading

The angle from north in an ENU.

Double pitch

The angle of pitch applied to the camera with rotation around the Y-axis in an ENU. The value must be from 0 to 180 and represents the angle applied to the camera when rotating around its Y axis in the East, North, Up (ENU) ground reference frame. 0 is looking straight down towards the center of the earth, 180 looking straight up towards the sky. Negative pitches are not allowed and the values do not wrap around. If the behavior of a negative pitch is required, then the corresponding transformation with positive pitch can be set instead. For example if heading:0 pitch:-20 roll:0 is required then heading:180 pitch:20 roll:180 can be used instead.

Double roll

The angle of roll applied to the camera with rotation around the X-axis in an ENU.

Applies to

Platforms and versions
TargetVersions
.NET Standard 2.0100.3 - 100.15
.NET 6.0100.13 - 100.15
.NET 6.0 Windows100.13 - 100.15
.NET Framework100.0 - 100.15
.NET 5100.10 - 100.12
.NET Core 3.1100.7 - 100.12
Xamarin.Android100.0 - 100.15
Xamarin.iOS100.0 - 100.15
UWP100.0 - 100.15
Relevant samples
Change atmosphere effect: Changes the appearance of the atmosphere in a scene.
Scene layer selection: Identify features in a scene to select.

Camera(MapPoint, Double, Double, Double)

Initializes a new instance of the Camera class.

Declaration
public Camera(MapPoint locationPoint, double heading, double pitch, double roll)
Parameters
Type Name Description
MapPoint locationPoint

The point in space where camera is located.

Double heading

The angle from north in an ENU.

Double pitch

The angle of pitch applied to the camera with rotation around the Y-axis in an ENU. The value must be from 0 to 180 and represents the angle applied to the camera when rotating around its Y axis in the East, North, Up (ENU) ground reference frame. 0 is looking straight down towards the center of the earth, 180 looking straight up towards the sky. Negative pitches are not allowed and the values do not wrap around. If the behavior of a negative pitch is required, then the corresponding transformation with positive pitch can be set instead. For example if heading:0 pitch:-20 roll:0 is required then heading:180 pitch:20 roll:180 can be used instead.

Double roll

The angle of roll applied to the camera with rotation around the X-axis in an ENU.

Applies to

Platforms and versions
TargetVersions
.NET Standard 2.0100.3 - 100.15
.NET 6.0100.13 - 100.15
.NET 6.0 Windows100.13 - 100.15
.NET Framework100.0 - 100.15
.NET 5100.10 - 100.12
.NET Core 3.1100.7 - 100.12
Xamarin.Android100.0 - 100.15
Xamarin.iOS100.0 - 100.15
UWP100.0 - 100.15
Relevant samples
Add an integrated mesh layer: View an integrated mesh layer from a scene service.
List KML contents: List the contents of a KML file.

Camera(MapPoint, Double, Double, Double, Double)

Initializes a new instance of the Camera class.

Declaration
public Camera(MapPoint lookAtPoint, double distance, double heading, double pitch, double roll)
Parameters
Type Name Description
MapPoint lookAtPoint

The point in space the camera will be pointing at.

Double distance

The distance in meters between the lookAtPoint and the camera location.

Double heading

The angle from north in an ENU.

Double pitch

The angle of pitch applied to the camera with rotation around the Y-axis in an ENU. The value must be from 0 to 180 and represents the angle applied to the camera when rotating around its Y axis in the East, North, Up (ENU) ground reference frame. 0 is looking straight down towards the center of the earth, 180 looking straight up towards the sky. Negative pitches are not allowed and the values do not wrap around. If the behavior of a negative pitch is required, then the corresponding transformation with positive pitch can be set instead. For example if heading:0 pitch:-20 roll:0 is required then heading:180 pitch:20 roll:180 can be used instead.

Double roll

The angle of roll applied to the camera with rotation around the X-axis in an ENU.

Applies to

Platforms and versions
TargetVersions
.NET Standard 2.0100.3 - 100.15
.NET 6.0100.13 - 100.15
.NET 6.0 Windows100.13 - 100.15
.NET Framework100.0 - 100.15
.NET 5100.10 - 100.12
.NET Core 3.1100.7 - 100.12
Xamarin.Android100.0 - 100.15
Xamarin.iOS100.0 - 100.15
UWP100.0 - 100.15
Relevant samples
Edit KML ground overlay: Edit the values of a KML ground overlay.
Feature layer rendering mode (scene): Render features in a scene statically or dynamically by setting the feature layer rendering mode.
Line of sight (location): Perform a line of sight analysis between two points in real time.

Camera(TransformationMatrix)

Initializes a new instance of the Camera class using a transformation matrix.

Declaration
public Camera(TransformationMatrix transformation)
Parameters
Type Name Description
TransformationMatrix transformation

The transformation matrix used to create the camera.

Remarks

The transformation describes the camera's location and the direction it is looking. Using this constructor with the location provided by ARKit/ARCore is necessary for enabling augmented reality.

Applies to

Platforms and versions
TargetVersions
.NET Standard 2.0100.6 - 100.15
.NET 6.0100.13 - 100.15
.NET 6.0 Windows100.13 - 100.15
.NET Framework100.6 - 100.15
.NET 5100.10 - 100.12
.NET Core 3.1100.7 - 100.12
Xamarin.Android100.6 - 100.15
Xamarin.iOS100.6 - 100.15
UWP100.6 - 100.15
In This Article
Back to top Copyright © 2022 Esri.