Click or drag to resize

DistanceSymbolRange Class

Defines a minimum and maximum distance for rendering the symbol.
Inheritance Hierarchy

Namespace:  Esri.ArcGISRuntime.Symbology
Assembly:  Esri.ArcGISRuntime (in Esri.ArcGISRuntime.dll) Version: 100.11.0
public sealed class DistanceSymbolRange : INotifyPropertyChanged

The DistanceSymbolRange type exposes the following members.

Public methodDistanceSymbolRange
Initializes a new instance of the DistanceSymbolRange class.
Public methodDistanceSymbolRange(Symbol)
Initializes a new instance of the DistanceSymbolRange class.
Public methodCode exampleDistanceSymbolRange(Symbol, Double, Double)
Initializes a new instance of the DistanceSymbolRange class.
Public propertyMaxDistance
Gets or sets the maximum distance in meters of the distance range where symbol is visible.
Public propertyMinDistance
Gets or sets the minimum distance (meters) of the range in which the symbol is visible.
Public propertySymbol
Gets or sets the symbol to render within specified distance range.
Public eventPropertyChanged
Occurs when a property value changes.


Example Name: UseDistanceCompositeSym

Change a graphic's symbol based on the camera's proximity to it.

Code example screen shot.

// Copyright 2017 Esri.
// Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License.
// You may obtain a copy of the License at:
// Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an 
// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific 
// language governing permissions and limitations under the License.

using ArcGISRuntime.Samples.Managers;
using Esri.ArcGISRuntime.Geometry;
using Esri.ArcGISRuntime.Mapping;
using Esri.ArcGISRuntime.Symbology;
using Esri.ArcGISRuntime.UI;
using System;
using System.Drawing;
using System.Threading.Tasks;
using System.Windows;

namespace ArcGISRuntime.WPF.Samples.UseDistanceCompositeSym
        name: "Distance composite scene symbol",
        category: "Symbology",
        description: "Change a graphic's symbol based on the camera's proximity to it.",
        instructions: "The sample starts looking at a plane. Zoom out from the plane to see it turn into a cone. Keeping zooming out and it will turn into a point.",
        tags: new[] { "3D", "data", "graphic", "range", "symbol" })]
    public partial class UseDistanceCompositeSym
        public UseDistanceCompositeSym()

            // Create the Scene, basemap, graphic, and composite symbol.

        private async void Initialize()
                // Create a new Scene with an imagery basemap.
                Scene myScene = new Scene(BasemapStyle.ArcGISImageryStandard);

                // Add the Scene to the SceneView.
                MySceneView.Scene = myScene;

                // Create a new GraphicsOverlay and add it to the SceneView.
                GraphicsOverlay graphicsOverlay = new GraphicsOverlay();
                graphicsOverlay.SceneProperties.SurfacePlacement = SurfacePlacement.Relative;

                // Call a function to create a new distance composite symbol with three ranges.
                DistanceCompositeSceneSymbol compositeSymbol = await CreateCompositeSymbol();

                // Create a new point graphic with the composite symbol, add it to the graphics overlay.
                MapPoint locationPoint = new MapPoint(-2.708471, 56.096575, 5000, SpatialReferences.Wgs84);
                Graphic pointGraphic = new Graphic(locationPoint, compositeSymbol);

                // Add an orbit camera controller to lock the camera to the graphic.
                OrbitGeoElementCameraController cameraController = new OrbitGeoElementCameraController(pointGraphic, 20)
                    CameraPitchOffset = 80,
                    CameraHeadingOffset = -30
                MySceneView.CameraController = cameraController;
            catch (Exception e)
                MessageBox.Show(e.ToString(), "Error");

        private async Task<DistanceCompositeSceneSymbol> CreateCompositeSymbol()
            // Get the path to the 3D model.
            string modelPath = GetModelPath();

            // Create three symbols for displaying a feature according to its distance from the camera.
            // First, a 3D model symbol (airplane) for when the camera is near the feature.
            ModelSceneSymbol plane3DSymbol = await ModelSceneSymbol.CreateAsync(new Uri(modelPath), 1.0);

            // 3D (blue cone) symbol for when the feature is at an intermediate range.
            SimpleMarkerSceneSymbol coneSym = new SimpleMarkerSceneSymbol(SimpleMarkerSceneSymbolStyle.Cone, Color.LightSkyBlue, 15, 6, 3, SceneSymbolAnchorPosition.Center)
                // The cone will point in the same direction as the plane.
                Pitch = -90

            // Simple marker symbol (circle) when the feature is far from the camera.
            SimpleMarkerSymbol markerSym = new SimpleMarkerSymbol(SimpleMarkerSymbolStyle.Circle, Color.LightSkyBlue, 10.0);

            // Create three new ranges for displaying each symbol.
            DistanceSymbolRange closeRange = new DistanceSymbolRange(plane3DSymbol, 0, 100);
            DistanceSymbolRange midRange = new DistanceSymbolRange(coneSym, 100, 500);
            DistanceSymbolRange farRange = new DistanceSymbolRange(markerSym, 500, 0);

            // Create a new DistanceCompositeSceneSymbol and add the ranges.
            DistanceCompositeSceneSymbol compositeSymbol = new DistanceCompositeSceneSymbol();

            // Return the new composite symbol.
            return compositeSymbol;

        private static string GetModelPath()
            return DataManager.GetDataFolder("681d6f7694644709a7c830ec57a2d72b", "Bristol.dae");
<UserControl x:Class="ArcGISRuntime.WPF.Samples.UseDistanceCompositeSym.UseDistanceCompositeSym"
        <esri:SceneView x:Name="MySceneView"/>
See Also
Additional Examples
Hyperlink to ExampleDescription
UseDistanceCompositeSymChange a graphic's symbol based on the camera's proximity to it.