Buffer

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Create a buffer around a map point and display the results as a Graphic.

screenshot

Use case

Creating buffers is a core concept in GIS proximity analysis that allows you to visualize and locate geographic features contained within a polygon. For example, suppose you wanted to visualize areas of your city where alcohol sales are prohibited because they are within 500 meters of a school. The first step in this proximity analysis would be to generate 500 meter buffer polygons around all schools in the city. Any such businesses you find inside one of the resulting polygons are violating the law.

How to use the sample

  1. Tap on the map.
  2. A planar and a geodesic buffer will be created at the tap location using the distance (miles) specified in the text box.
  3. Continue tapping to create additional buffers. Notice that buffers closer to the equator appear similar in size. As you move north or south from the equator, however, the geodesic polygons become much larger. Geodesic polygons are in fact a better representation of the true shape and size of the buffer.
  4. Click Clear to remove all buffers and start again.

How it works

  1. The map Point for a tap on the display is captured.
  2. The static method GeometryEngine::buffer is called to create a planar buffer polygon from the map location and distance.
  3. Another static method, GeometryEngine::bufferGeodetic is called to create a geodesic buffer polygon using the same inputs.
  4. The polygon results (and tap location) are displayed in the map view with different symbols in order to highlight the difference between the buffer techniques due to the spatial reference used in the planar calculation.

Relevant API

  • GeometryEngine::buffer
  • GeometryEngine::bufferGeodetic
  • GraphicsOverlay

Additional information

Buffers can be generated as either planar (flat - coordinate space of the map's spatial reference) or geodesic (technique that considers the curved shape of the Earth's surface, which is generally a more accurate representation). In general, distortion in the map increases as you move away from the standard parallels of the spatial reference's projection. This map is in Web Mercator so areas near the equator are the most accurate. As you move the buffer location north or south from that line, you'll see a greater difference in the polygon size and shape. Planar operations are generally faster, but performance improvement may only be noticeable for large operations (buffering a great number or complex geometry).

For more information about using buffer analysis, see the topic How Buffer (Analysis) works in the ArcGIS Pro documentation.

Tags

analysis, buffer, euclidean, geodesic, geometry, planar

Sample Code

Buffer.cppBuffer.cppBuffer.hBuffer.qml
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// [WriteFile Name=Buffer, Category=Geometry]
// [Legal]
// Copyright 2022 Esri.

// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0

// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// [Legal]

#ifdef PCH_BUILD
#include "pch.hpp"
#endif // PCH_BUILD

#include "Buffer.h"

#include "GeometryEngine.h"
#include "Graphic.h"
#include "GraphicListModel.h"
#include "GraphicsOverlay.h"
#include "GraphicsOverlayListModel.h"
#include "LinearUnit.h"
#include "Map.h"
#include "MapQuickView.h"
#include "MapTypes.h"
#include "Point.h"
#include "Polygon.h"
#include "SimpleFillSymbol.h"
#include "SimpleLineSymbol.h"
#include "SimpleMarkerSymbol.h"
#include "SimpleRenderer.h"
#include "SymbolTypes.h"

#include <cmath>

using namespace Esri::ArcGISRuntime;

Buffer::Buffer(QObject* parent /* = nullptr */):
  QObject(parent),
  m_map(new Map(BasemapStyle::ArcGISTopographic, this))
{
}

Buffer::~Buffer() = default;

void Buffer::init()
{
  // Register the map view for QML
  qmlRegisterType<MapQuickView>("Esri.Samples", 1, 0, "MapView");
  qmlRegisterType<Buffer>("Esri.Samples", 1, 0, "BufferSample");
}

MapQuickView* Buffer::mapView() const
{
  return m_mapView;
}

// Set the view (created in QML)
void Buffer::setMapView(MapQuickView* mapView)
{
  if (!mapView || mapView == m_mapView)
    return;

  m_mapView = mapView;
  m_mapView->setMap(m_map);

  // add a graphics overlay for the geodesic buffer
  m_graphicsOverlayGeodesic = new GraphicsOverlay(this);
  m_mapView->graphicsOverlays()->append(m_graphicsOverlayGeodesic);

  // add a graphics overlay for the planar buffer
  m_graphicsOverlayPlanar = new GraphicsOverlay(this);
  m_mapView->graphicsOverlays()->append(m_graphicsOverlayPlanar);

  // add a graphics overlay for the mouse click
  m_graphicsOverlayPoints = new GraphicsOverlay(this);
  m_mapView->graphicsOverlays()->append(m_graphicsOverlayPoints);

  // create symbol for the geodesic buffer result
  SimpleLineSymbol* outlineGeodesic = new SimpleLineSymbol(SimpleLineSymbolStyle::Solid, QColor("red"), 2.0f /*width*/, this);
  SimpleFillSymbol* sfsGeodesic = new SimpleFillSymbol(SimpleFillSymbolStyle::Solid, QColor(255, 0, 0, 122), outlineGeodesic, this);
  m_graphicsOverlayGeodesic->setRenderer(new SimpleRenderer(sfsGeodesic, this));

  // create symbol for the planar buffer result
  SimpleLineSymbol* outlinePlanar = new SimpleLineSymbol(SimpleLineSymbolStyle::Solid, QColor("blue"), 2.0f /*width*/, this);
  SimpleFillSymbol* sfsPlanar = new SimpleFillSymbol(SimpleFillSymbolStyle::Solid, QColor(0, 0, 255, 122), outlinePlanar, this);
  m_graphicsOverlayPlanar->setRenderer(new SimpleRenderer(sfsPlanar, this));

  // create symbol for the mouse click
  SimpleMarkerSymbol* sms = new SimpleMarkerSymbol(SimpleMarkerSymbolStyle::Cross, QColor("white"), 14.0f /*width*/, this);
  m_graphicsOverlayPoints->setRenderer(new SimpleRenderer(sms, this));

  // connect to mouse clicked signal
  connect(m_mapView, &MapQuickView::mouseClicked, this, &Buffer::onMouseClicked);

  emit mapViewChanged();
}

// handle the mouse click - perform a buffer on click
void Buffer::onMouseClicked(QMouseEvent& mouse)
{
  // get the map point from the mouse click
  const Point point = m_mapView->screenToLocation(mouse.position().x(), mouse.position().y());

  // Create a variable to be the buffer size in meters. There are 1609.34 meters in one mile.
  const int bufferInMeters = bufferSize() * 1609.34;

  // Create a planar buffer graphic around the input location at the specified distance.
  const Geometry buffer = GeometryEngine::buffer(point, bufferInMeters);

  // Add the result planar buffer as a graphic
  Graphic* resultGraphicPlanar = new Graphic(buffer, this);
  m_graphicsOverlayPlanar->graphics()->append(resultGraphicPlanar);

  // Create a geodesic buffer graphic around the input location at the specified distance.
  const Geometry bufferGeodesic = GeometryEngine::bufferGeodetic(point, bufferInMeters, LinearUnit(LinearUnitId::Meters), NAN, GeodeticCurveType::Geodesic);

  // Add the result geodesic buffer as a graphic
  Graphic* resultGraphicGeodesic = new Graphic(bufferGeodesic, this);
  m_graphicsOverlayGeodesic->graphics()->append(resultGraphicGeodesic);

  // Add the clicked point as a graphic
  Graphic* clickedPointGraphic = new Graphic(point, this);
  m_graphicsOverlayPoints->graphics()->append(clickedPointGraphic);
}

int Buffer::bufferSize() const
{
  return m_bufferSize;
}

void Buffer::setBufferSize(int size)
{
  if (size == m_bufferSize)
    return;

  m_bufferSize = size;
}

void Buffer::clear()
{
  m_graphicsOverlayGeodesic->graphics()->clear();
  m_graphicsOverlayPlanar->graphics()->clear();
  m_graphicsOverlayPoints->graphics()->clear();
}

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