Create terrain surface from a local raster

View inC++QMLView on GitHubSample viewer app

Set the terrain surface with elevation described by a raster file.

screenshot

Use case

In a scene view, the terrain surface is what the basemap, operational layers, and graphics are draped onto. For example, when viewing a scene in a mountainous region, applying a terrain surface to the scene will help in recognizing the slopes, valleys, and elevated areas.

How to use the sample

When loaded, the sample will show a scene with a terrain surface applied. Pan and zoom to explore the scene and observe how the terrain surface allows visualizing elevation differences.

How it works

  1. Create a Scene and add it to a SceneView.
  2. Create a RasterElevationSource with a list of local raster file paths, in this case a single .dt2 file
  3. Add this source to the scene's base surface: Scene::baseSurface::elevationSources::append(rasterElevationSource).

Relevant API

  • RasterElevationSource
  • Surface

Offline data

Read more about how to set up the sample's offline data here.

Link Local Location
MontereyElevation Raster <userhome>/ArcGIS/Runtime/Data/raster/MontereyElevation.dt2

Additional information

Supported raster formats include:

  • ASRP/USRP
  • CIB1, 5, 10
  • DTED0, 1, 2
  • GeoTIFF
  • HFA
  • HRE
  • IMG
  • JPEG
  • JPEG 2000
  • NITF
  • PNG
  • RPF
  • SRTM1, 2

Tags

3D, Raster, Elevation, Surface

Sample Code

CreateTerrainSurfaceFromLocalRaster.cppCreateTerrainSurfaceFromLocalRaster.cppCreateTerrainSurfaceFromLocalRaster.hCreateTerrainSurfaceFromLocalRaster.qml
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// [WriteFile Name=CreateTerrainSurfaceFromLocalRaster, Category=Scenes]
// [Legal]
// Copyright 2019 Esri.

// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0

// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// [Legal]

#ifdef PCH_BUILD
#include "pch.hpp"
#endif // PCH_BUILD

#include "CreateTerrainSurfaceFromLocalRaster.h"

#include "RasterElevationSource.h"
#include "Scene.h"
#include "SceneQuickView.h"
#include "MapTypes.h"
#include "Error.h"
#include "Surface.h"
#include "ElevationSourceListModel.h"
#include "Camera.h"

#include <QUrl>
#include <QFileInfo>
#include <QStandardPaths>

using namespace Esri::ArcGISRuntime;

// helper method to get cross platform data path
namespace
{
  QString defaultDataPath()
  {
    QString dataPath;

    #ifdef Q_OS_IOS
      dataPath = QStandardPaths::writableLocation(QStandardPaths::DocumentsLocation);
    #else
      dataPath = QStandardPaths::writableLocation(QStandardPaths::HomeLocation);
    #endif

    return dataPath;
  }
}

CreateTerrainSurfaceFromLocalRaster::CreateTerrainSurfaceFromLocalRaster(QObject* parent /* = nullptr */):
  QObject(parent),
  m_scene(new Scene(BasemapStyle::ArcGISImageryStandard, this))
{
  // create the MontereyElevation data path
  // data is downloaded automatically by the sample viewer app. Instructions to download
  // separately are specified in the readme.
  const QString montereyRasterElevationPath = QString{defaultDataPath() + "/ArcGIS/Runtime/Data/raster/MontereyElevation.dt2"};

  //Before attempting to add any layers, check that the file for the elevation source exists at all.
  const bool srcElevationFileExists = QFileInfo::exists(montereyRasterElevationPath);

  if(srcElevationFileExists)
  {
    //Create the elevation source from the local raster(s). RasterElevationSource can take multiple files as inputs, but in this case only takes one.
    RasterElevationSource* elevationSrc = new RasterElevationSource{QStringList{montereyRasterElevationPath}, this};

    //When the elevation source is finished loading, call the elevationSrcFinishedLoading callback, so we can tell if it loaded succesfully.
    connect(elevationSrc, &RasterElevationSource::doneLoading, this, &CreateTerrainSurfaceFromLocalRaster::elevationSrcFinishedLoading, Qt::UniqueConnection);

    // add the elevation source to the scene to display elevation
    m_scene->baseSurface()->elevationSources()->append(elevationSrc);
  }
  else
  {
    qWarning() << "Could not find file at : " << montereyRasterElevationPath << ". Elevation source not set.";
  }
}

void CreateTerrainSurfaceFromLocalRaster::elevationSrcFinishedLoading(const Error& loadError)
{
  if(loadError.isEmpty())
  {
    //Succesful load
    qInfo() << "Loaded raster elevation source succesfully";
  }
  else {
    //Log failure to load
    qWarning() << "Error loading elevation source : " << loadError.message();
  }
}

CreateTerrainSurfaceFromLocalRaster::~CreateTerrainSurfaceFromLocalRaster() = default;

void CreateTerrainSurfaceFromLocalRaster::init()
{
  // Register classes for QML
  qmlRegisterType<SceneQuickView>("Esri.Samples", 1, 0, "SceneView");
  qmlRegisterType<CreateTerrainSurfaceFromLocalRaster>("Esri.Samples", 1, 0, "CreateTerrainSurfaceFromLocalRasterSample");
}

SceneQuickView* CreateTerrainSurfaceFromLocalRaster::sceneView() const
{
  return m_sceneView;
}

// Set the view (created in QML)
void CreateTerrainSurfaceFromLocalRaster::setSceneView(SceneQuickView* sceneView)
{
  if (!sceneView || sceneView == m_sceneView)
  {
    return;
  }

  m_sceneView = sceneView;
  m_sceneView->setArcGISScene(m_scene);

  // Create a camera, looking at Monterey, California.
  constexpr double latitude = 36.51;
  constexpr double longitude = -121.80;
  constexpr double altitude = 300.0;
  constexpr double heading = 0.0;
  constexpr double pitch = 70.0;
  constexpr double roll = 0.0;
  Camera camera{latitude, longitude, altitude, heading, pitch, roll};

  // Set the sceneview to use above camera, waits for load so scene is immediately displayed in appropriate place.
  m_sceneView->setViewpointCameraAndWait(camera);

  emit sceneViewChanged();
}

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