Version 0.2.0 - February, 2021.
The ArcGIS Maps SDK for Unreal Engine beta introduces the ability to access ArcGIS data sources within a scene in Unreal Engine to develop 3D and XR applications for a wide variety of devices and experiences.
This section describes new features and improvements (what's new).
You can access content on ArcGIS Online, such as web maps, web scenes, layers, items, and services, with an API key. An API key is a unique identifier used to provide authenticated access to a secured resource. An API key is similar to a token, but does not expire and can be used to monitor service usage from your apps.
A default API key is created for you when you sign up for an ArcGIS developer account. If you already have an ArcGIS account, you can use your dashboard to edit your default API key or to create new keys.
For more information about creating, configuring, using, and monitoring API keys see the API keys topic in the guide.
Support for OAuth 2.0 was added which enables access using an ArcGIS identity to online resources that are restricted to authorized users. For example, your organization may host private data layers that you'd like to make accessible only to authenticated users.
Mobile memory management has been added to react according to the memory usage on mobile devices to improve the mobile user experience. (Minimum 4GB RAM on mobile devices)
More improvements are currently being worked on to support low memory devices better and it will be available in future releases.
You can now set
false for data loaded from layers that are set as invisible. New entity
ArcGISRendererViewOptions contains configuration parameters for the
LoadDataFromInvisibleLayers is set to
true, the data for the layer which has
isVisible property set to
false will be loaded in the background. This allows displaying the layer quickly when the
isVisible property is changed to
Users now have access to public information changing events.
ArcGISRendererView contains public events in a combined bitwise mask status that displays changes to layers, elevation sources, and the view state during runtime.
Elevation data class inheritance from
ArcGISLayers has been removed. New entity
ArcGISElevationSource reflects elevation sources used to construct an
ArcGISImageElevationSource inherits from
ArcGISElevationSource and allows support of tiled images as an elevation source.
Packaging issue when there is no C++ class
Summary: Generic packaging error when the project doesn’t contain any C++ classes
Workaround: Create at least one empty C++ class in the project’s source code folder. You can ensure your project has an empty C++ class by creating a new project as a C++ project in Unreal Engine's project creation wizard. View the Adding the Plugin to a New Project page for more information.
macOS packaging paths issue
Summary: Our libraries are not correctly loaded by macOS binary packages because of a missing search path.
Workaround: Modify the packaged app binary to include the search path to the folder where our shared libraries are stored by following these steps.
Package your macOS build
Open a terminal and cd to the location of the package
Run this command:
install_name_tool -add_rpath @loader_path/../UE4/<package-name>/Plugins/ArcGISMapsSDK/Binaries/ThirdParty/ArcGISMapsSDKLib/Mac <package-name>.app/Contents/MacOS/<package-name>
Integrated Mesh scene layer lighting issue
Summary: For some Integrated Mesh scene layers, the brightness of the surface doesn't match with the lighting direction.
Workaround: There is no workaround for this issue and a fix is planned for a future release.
Add layers from a local file UI issue
Summary: When a local file is added by using the Details Panel UI, a relative file path is used and fails to load SLPK files.
Workaround: Manually introduce the absolute path to the SLPK file when adding a layer.