Add the plugin to a new project

Creating a new project

Blank template under games category

  1. To launch Unreal Engine, open the Epic Games Launcher and select Library. Choose a supported version and click Launch. When you launch Unreal Engine, the Unreal Project Browser automatically opens.

  2. Under Recent Projects, select the Development Category that best matches your industry. If you are unsure which category to pick, select the Games category.

    Select a category
  3. Select a template for your project from the list. We recommend using a blank template to initialize the plugin.

    Select a template
  4. Set the project to a C++ project. This creates a Visual Studio project and fulfills the requirement to have at least one empty C++ class in the source code folder. You can select the quality/performance level, target platform, whether to include Starter Content, and more. See the Deployment page for more information.

    Project settings
  5. At the bottom of the window, select where to store your project and give it a name. Click Create to finish.

    Create a new project

For more information about project settings see Creating a New Project from the Unreal Engine 5 Documentation.

Simulation blank template under simulation category

Unreal Engine version 5.1 or higher includes a Simulation category containing some useful templates. You can leverage the Simulation Blank template with pre-configured settings such as sky, lighting, volumetric clouds, geo coordinates, etc., to start your project. For more information about the Simulation category, see the Unreal Engine Template Reference.

  1. To launch Unreal Engine, open the Epic Games launcher and select Library. Choose a supported version and click Launch. When you launch Unreal Engine, the Unreal Project Browser automatically opens.

  2. Under Recent projects, select the Simulation category.

  3. Use the Simulation Blank template.

  4. Set the project to a C++ project. This creates a Visual Studio project and fulfills the requirement to have at least one empty C++ class in the source code folder. See the Deployment page for more information.

  5. At the bottom of the window, select where to store your project and give it a name. Click Create to finish.

    Create a new project

For more information about project settings see Creating a New Project from the Unreal Engine 5 Documentation.

Install the plugin

The ArcGIS Maps SDK for Unreal Engine should be installed in the project directory.

  1. Exit Unreal Engine and close Visual Studio. Then create a Plugins folder in the main project directory.

    Create plugin folder under project directory
  2. Extract the ArcGISMapsSDK folder from the .zip file and copy it to the new Plugins folder.

    Place ArcGISMapsSDK folder
  3. Once your project is open, navigate to Edit -> Plugins in the menu bar to confirm the ArcGIS Maps SDK for Unreal Engine plugin is correctly installed.

    Plugins

For Unreal Engine 5.0

The steps below are for Unreal Engine 5.0 only. Omit those if you are using Unreal Engine 5.1 or higher.

  1. Navigate to Window > World Settings in the menu bar. This opens the World Settings panel.

    Open World Wettings
  2. In the World Settings panel, go to the World group and open Advanced settings. Check the Enable Large Worlds option.

    Enable Large Worlds

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