offset static method
- required Geometry geometry,
- required double distance,
- required GeometryOffsetType offsetType,
- required double bevelRatio,
- required double flattenError,
Creates an offset version of the input geometry.
The offset operation creates a geometry that is a constant distance from the input geometry. It is similar to buffering, but produces a one-sided result. If distance > 0, then the offset geometry is constructed to the right of the input geometry, otherwise it is constructed to the left. For a simple polygon, the orientation of outer rings is clockwise and for inner rings it is counterclockwise. So the "right side" of a simple polygon is always its inside. The bevelRatio is multiplied by the offset distance and the result determines how far a mitered offset intersection can be from the input curve before it is beveled.
Supports true curves as input, producing a densified curve as output where applicable.
Parameters:
geometry
— A geometry object.distance
— The offset distance for the new geometry.offsetType
— The offset type the resulting geometry.bevelRatio
— The ratio used to produce a bevel join instead of a miter join (used only when the offset type is Miter).flattenError
— The maximum distance of the resulting segments compared to the true circular arc (used only when the offset type if round). This is not a guaranteed upper limit if too many additional vertices and segments would be required.
Return Value: The offset geometry object.