SceneLayerDataType enum
Identifies data type contained within a scene layer.
Values
- unknown → const SceneLayerDataType
-
The type of the scene layer is unknown.
- sceneObject → const SceneLayerDataType
-
The type of the scene layer is 3D scene objects.
Examples of 3D are building, ground etc. The geometry of the data is a mesh.
- point → const SceneLayerDataType
-
The type of the scene layer is point objects.
- integratedMesh → const SceneLayerDataType
-
The type of the scene layer is an integrated mesh.
Properties
- coreValue → RT_SceneLayerDataType
-
no setter
- hashCode → int
-
The hash code for this object.
no setterinherited
- index → int
-
A numeric identifier for the enumerated value.
no setterinherited
- name → String
-
Available on Enum, provided by the EnumName extension
The name of the enum value.no setter - runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Constants
-
values
→ const List<
SceneLayerDataType> - A constant List of the values in this enum, in order of their declaration.