Point Cloud Class Breaks Renderer
Renderer for point clouds using class breaks. Colors are assigned based on ranges of data. Each point is assigned a color based on the class break in which the value of the attribute falls.
Since
300.1.0
Constructors
Properties
A collection of class breaks that define a color to apply to each range of values.
A transform applied to the attribute value before evaluating the renderer. The default value is PointCloudAttributeTransformType.None, which means that no transform is applied to the attribute value before evaluating the renderer.
Inherited properties
The name of the attribute upon which rendering is based.
Reduces the brightness of the point's color based on the value of another attribute (usually intensity).
The number of points to draw per display inch. The default value is 10.
How the size of the points in the point cloud are computed for rendering. When this property is null, a default size algorithm is used internally. The default value used is PointCloudSplatAlgorithm.