PointCloudStretchRenderer

A renderer for point clouds using color stops. This renderer defines the color of each point in a PointCloudLayer based on the value of a numeric attribute. It allows you to map continuous color ramps to minimum and maximum data values of one of the layer's numeric attributes.

Since

300.1.0

Constructors

Link copied to clipboard
constructor(attributeName: String, stops: Iterable<PointCloudColorStop>)

Creates a stretch renderer with the specified attribute name and collection of stops.

Properties

Link copied to clipboard

A collection of stops that define colors and point values to control rendering.

Link copied to clipboard

A transform applied to the attribute value before evaluating the renderer. The default value is PointCloudAttributeTransformType.None, which means that no transform is applied to the attribute value before evaluating the renderer.

Inherited properties

Link copied to clipboard

The name of the attribute upon which rendering is based.

Link copied to clipboard

Reduces the brightness of the point's color based on the value of another attribute (usually intensity).

Link copied to clipboard

The number of points to draw per display inch. The default value is 10.

Link copied to clipboard

How the size of the points in the point cloud are computed for rendering. When this property is null, a default size algorithm is used internally. The default value used is PointCloudSplatAlgorithm.