Point Cloud Stretch Renderer
A renderer for point clouds using color stops. This renderer defines the color of each point in a PointCloudLayer based on the value of a numeric attribute. It allows you to map continuous color ramps to minimum and maximum data values of one of the layer's numeric attributes.
Since
300.1.0
Constructors
Properties
A collection of stops that define colors and point values to control rendering.
A transform applied to the attribute value before evaluating the renderer. The default value is PointCloudAttributeTransformType.None, which means that no transform is applied to the attribute value before evaluating the renderer.
Inherited properties
The name of the attribute upon which rendering is based.
Reduces the brightness of the point's color based on the value of another attribute (usually intensity).
The number of points to draw per display inch. The default value is 10.
How the size of the points in the point cloud are computed for rendering. When this property is null, a default size algorithm is used internally. The default value used is PointCloudSplatAlgorithm.