Class ElevationSourceCollection
A collection of elevation sources.
Inheritance
System.Object
    Esri.ArcGISRuntime.RuntimeCollection<ElevationSource>
    Esri.ArcGISRuntime.RuntimeObservableCollection<ElevationSource>
    ElevationSourceCollection
  Implements
System.Collections.Generic.IList<ElevationSource>
    System.Collections.Generic.ICollection<ElevationSource>
    System.Collections.IList
    System.Collections.ICollection
    System.Collections.Generic.IReadOnlyList<ElevationSource>
    System.Collections.Generic.IReadOnlyCollection<ElevationSource>
    System.Collections.Generic.IEnumerable<ElevationSource>
    System.Collections.IEnumerable
    System.ComponentModel.INotifyPropertyChanged
    System.Collections.Specialized.INotifyCollectionChanged
  
      System.Object.Equals(System.Object)
    
    
      System.Object.Equals(System.Object, System.Object)
    
    
      System.Object.GetHashCode()
    
    
      System.Object.GetType()
    
    
      System.Object.MemberwiseClone()
    
    
      System.Object.ReferenceEquals(System.Object, System.Object)
    
    
      System.Object.ToString()
    
  Namespace: Esri.ArcGISRuntime.Mapping
Assembly: Esri.ArcGISRuntime.dll
Syntax
public class ElevationSourceCollection : RuntimeObservableCollection<ElevationSource>, IList<ElevationSource>, ICollection<ElevationSource>, IList, ICollection, IReadOnlyList<ElevationSource>, IReadOnlyCollection<ElevationSource>, IEnumerable<ElevationSource>, IEnumerable, INotifyPropertyChanged, INotifyCollectionChangedApplies to
| Target | Versions | 
|---|---|
| .NET Standard 2.0 | 100.3 - 200.8 | 
| .NET | 100.13 - 200.8 | 
| .NET Windows | 100.13 - 200.8 | 
| .NET Android | 200.0 - 200.8 | 
| .NET iOS | 200.0 - 200.8 | 
| .NET Framework | 100.0 - 200.8 | 
| Xamarin.Android | 100.0 - 100.15 | 
| Xamarin.iOS | 100.0 - 100.15 | 
| UWP | 100.0 - 200.8 | 
Relevant samples
Add an integrated mesh layer: View an integrated mesh layer from a scene service.
  Change atmosphere effect: Changes the appearance of the atmosphere in a scene.
  Choose camera controller: Control the behavior of the camera in a scene.