Class TransformationMatrix
A class for holding a translation and quaternion array. This is used for camera movement while preventing gimbal lock.
Inheritance
System.Object
    TransformationMatrix
  
      System.Object.Equals(System.Object)
    
    
      System.Object.Equals(System.Object, System.Object)
    
    
      System.Object.GetHashCode()
    
    
      System.Object.GetType()
    
    
      System.Object.MemberwiseClone()
    
    
      System.Object.ReferenceEquals(System.Object, System.Object)
    
    
      System.Object.ToString()
    
  Namespace: Esri.ArcGISRuntime.Mapping
Assembly: Esri.ArcGISRuntime.dll
Syntax
public sealed class TransformationMatrixProperties
| Name | Description | 
|---|---|
| Identity | Gets a shared instance of the TransformationMatrix with an identity transform. | 
| QuaternionW | Gets the W quaternion. | 
| QuaternionX | Gets the X quaternion. | 
| QuaternionY | Gets the Y quaternion. | 
| QuaternionZ | Gets the Z quaternion. | 
| TranslationX | Gets the X translation. | 
| TranslationY | Gets the Y translation. | 
| TranslationZ | Gets the Z translation. | 
Methods
| Name | Description | 
|---|---|
| Create(Double, Double, Double, Double, Double, Double, Double) | Creates an instance of the TransformationMatrix class using x, y, z, w quaternion and x, y, z translations. | 
Operators
| Name | Description | 
|---|---|
| Addition(TransformationMatrix, TransformationMatrix) | Adds two transformations together and returns the result. | 
| Subtraction(TransformationMatrix, TransformationMatrix) | Subtracts the second transformations from the first and returns the result. | 
See Also
Applies to
| Target | Versions | 
|---|---|
| .NET Standard 2.0 | 100.6 - 200.8 | 
| .NET | 100.13 - 200.8 | 
| .NET Windows | 100.13 - 200.8 | 
| .NET Android | 200.0 - 200.8 | 
| .NET iOS | 200.0 - 200.8 | 
| .NET Framework | 100.6 - 200.8 | 
| Xamarin.Android | 100.6 - 100.15 | 
| Xamarin.iOS | 100.6 - 100.15 | 
| UWP | 100.6 - 200.8 |