Class TransformationMatrix
A class for holding a translation and quaternion array. This is used for camera movement while preventing gimbal lock.
Inheritance
System.Object
TransformationMatrix
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Esri.ArcGISRuntime.Mapping
Assembly: Esri.ArcGISRuntime.dll
Syntax
public sealed class TransformationMatrix
Properties
Name | Description |
---|---|
Identity | Gets a shared instance of the Transformation |
Quaternion |
Gets the W quaternion. |
Quaternion |
Gets the X quaternion. |
Quaternion |
Gets the Y quaternion. |
Quaternion |
Gets the Z quaternion. |
Translation |
Gets the X translation. |
Translation |
Gets the Y translation. |
Translation |
Gets the Z translation. |
Methods
Name | Description |
---|---|
Create(Double, Double, Double, Double, Double, Double, Double) | Creates an instance of the Transformation |
Operators
Name | Description |
---|---|
Addition(Transformation |
Adds two transformations together and returns the result. |
Subtraction(Transformation |
Subtracts the second transformations from the first and returns the result. |
See Also
Applies to
Target | Versions |
---|---|
.NET Standard 2.0 | 100.6 - 200.6 |
.NET | 100.13 - 200.6 |
.NET Windows | 100.13 - 200.6 |
.NET Android | 200.0 - 200.6 |
.NET iOS | 200.0 - 200.6 |
.NET Framework | 100.6 - 200.6 |
Xamarin.Android | 100.6 - 100.15 |
Xamarin.iOS | 100.6 - 100.15 |
UWP | 100.6 - 200.6 |