Property Symbol
Symbol
Gets or sets the Symbol for this graphic.
Declaration
public Symbol Symbol { get; set; }
Property Value
Type | Description |
---|---|
Symbol | A Symbol; or |
Remarks
For graphics to appear in a map view or scene view, they must have a Symbol or be added to a graphics overlay that has a renderer assigned. A Symbol defines the properties used to display the graphic, such as color, outline, size, and style. There are many different types of symbols, such as SimpleMarkerSymbol, SimpleLineSymbol, and SimpleFillSymbol. The symbol type must match the GeometryType of the graphic. For example, a FillSymbol is used with graphics that are based on polygon geometry. The rendering of a graphic's symbol takes precedence over the Renderer that may be set on the GraphicsOverlay.
Applies to
Platforms and versions
Target | Versions |
---|---|
.NET Standard 2.0 | 100.3 - 200.6 |
.NET | 100.13 - 200.6 |
.NET Windows | 100.13 - 200.6 |
.NET Android | 200.0 - 200.6 |
.NET iOS | 200.0 - 200.6 |
.NET Framework | 100.0 - 200.6 |
Xamarin.Android | 100.0 - 100.15 |
Xamarin.iOS | 100.0 - 100.15 |
UWP | 100.0 - 200.6 |
Relevant samples
Clip geometry: Clip a geometry with another geometry.
Densify and generalize: A multipart geometry can be densified by adding interpolated points at regular intervals. Generalizing multipart geometry simplifies it while preserving its general shape. Densifying a multipart geometry adds more vertices at regular intervals.
Geodesic operations: Calculate a geodesic path between two points and measure its distance.