Property VerticalTolerance
VerticalTolerance
Gets or sets the minimum distance that determines if two z-values are considered to be at the same location for GeometryEngine operations that compare z-values.
Declaration
public double VerticalTolerance { get; set; }
Property Value
Type | Description |
---|---|
System.Double | The minimum distance that determines if two z-values are considered to be at the same location for GeometryEngine operations that compare z-values. |
Remarks
This value is used in relational and topological GeometryEngine operations when determining whether two z-values are close enough to be considered as the same value when calculating the result. This is currently only used by Simplify(Geometry) and when the input is a z-aware Polyline; it is not used in other methods. The units of VerticalTolerance are the units of the vertical coordinate system (VerticalUnit) defined when this builder was created, if one was set.
VerticalTolerance must be greater than zero and at least twice
VerticalResolution for IsValid to be true
and
ToSpatialReference() to produce a SpatialReference.
A separate tolerance, Tolerance, is defined for the distance between x,y coordinates.
See Also
Applies to
Platforms and versions
Target | Versions |
---|---|
.NET Standard 2.0 | 200.8 |
.NET | 200.8 |
.NET Windows | 200.8 |
.NET Android | 200.8 |
.NET iOS | 200.8 |
.NET Framework | 200.8 |
UWP | 200.8 |