Building Filter
Defines a set of conditions for filtering the features rendered in a BuildingSceneLayer. A filter uses BuildingFilterBlock objects to define conditions for displaying or hiding components of a BuildingSceneLayer. Only a single filter block may apply to a Feature at a time. The order of filter blocks influences the order in which the filter blocks are applied. For example, if a filter block is using a BuildingWireframeFilterMode that precedes a block that is using a BuildingSolidFilterMode in the collection, features that match both filter blocks will be drawn as wireframe.
BuildingFilters are only applied to a BuildingComponentSublayer with type BuildingComponentSublayerType.SceneObject.
Since
300.0.0
Properties
The filter blocks define which features should be visible in the affected BuildingSceneLayer and how the filtered features should be drawn.
The description of the filter. Use the description to show the user information about the filter.