Reticle Tool
A base class for the ReticleVertexTool and ProgrammaticReticleTool. A GeometryEditorReticle is a visual aid used to indicate the edit position, displayed on a map view. By separating the point at which you interact with the screen from the point at which an edit takes place, you are able to clearly see where new vertices will be added before tapping the screen or pressing a button to place a vertex. Additionally, when snapping is enabled (SnapSettings.isEnabled), the reticle allows you to see visual snapping feedback during vertex addition and moves, without fingers or a stylus hiding the screen and the snapping feedback. The ReticleTool.reticle can be used to create and edit Multipoint, Point, Polygon, and Polyline geometries, by adding and moving individual vertices. A default reticle is provided, which can be customized to suit your specific app appearance, style, and accessibility requirements - for more information see GeometryEditorReticle. A consistent set of default symbology appropriate for these tools is returned from GeometryEditorTool.style. These tools takes a simpler approach to drawing the geometry than the VertexTool when there is a move in progress, by only displaying the state of the geometry elements accounting for the current move, and not displaying the existing position of any elements that will be affected by the move.
Since
200.8.0
Inheritors
Properties
Specifies the reticle visual component to be used by the ReticleVertexTool. A default GeometryEditorReticle is provided if a new one is not assigned.
Inherited properties
Defines the visual appearance of GeometryEditor geometries when this tool is in use. When a GeometryEditorTool is created, a consistent set of default symbology appropriate for that tool type is applied to its GeometryEditorTool.style property. For example, FreehandTool and ShapeTool define all vertex symbols as null by default because they use drag gestures to define entire parts of polyline and polygon geometries, whereas the VertexTool defines non-null vertex symbols because it is important to be able to see and interact with individual vertices when editing geometries with this tool.