Show various kinds of 3D symbols in a scene.
Use case
You can programmatically create different types of 3D symbols and add them to a scene at specified locations. You could do this to call attention to the prominence of a location.
How to use the sample
When the scene loads, note the different types of 3D symbols that you can create.
How it works
- Create a
GraphicsOverlay
. - Create various simple marker scene symbols by specifying different styles and colors, and a height, width, depth, and anchor position of each.
- Create a
Graphic
for each symbol. - Add the graphics to the graphics overlay.
- Add the graphics overlay to the
SceneView
.
Relevant API
- SceneSymbol::anchorPosition
- SimpleMarkerSceneSymbol
- SimpleMarkerSceneSymbol::style
About the data
This sample shows arbitrary symbols in an empty scene with imagery basemap.
Tags
3D, cone, cube, cylinder, diamond, geometry, graphic, graphics overlay, pyramid, scene, shape, sphere, symbol, tetrahedron, tube, visualization
Sample Code
// [WriteFile Name=Symbols, Category=Scenes]
// [Legal]
// Copyright 2016 Esri.
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// [Legal]
#ifdef PCH_BUILD
#include "pch.hpp"
#endif // PCH_BUILD
#include "Symbols.h"
#include "Scene.h"
#include "SceneQuickView.h"
#include "Basemap.h"
#include "ArcGISTiledElevationSource.h"
#include "SimpleMarkerSceneSymbol.h"
using namespace Esri::ArcGISRuntime;
Symbols::Symbols(QQuickItem* parent) :
QQuickItem(parent)
{
}
Symbols::~Symbols() = default;
void Symbols::init()
{
qmlRegisterType<SceneQuickView>("Esri.Samples", 1, 0, "SceneView");
qmlRegisterType<Symbols>("Esri.Samples", 1, 0, "SymbolsSample");
}
void Symbols::componentComplete()
{
QQuickItem::componentComplete();
// find QML SceneView component
m_sceneView = findChild<SceneQuickView*>("sceneView");
// create a new basemap instance
Basemap* basemap = new Basemap(BasemapStyle::ArcGISImageryStandard, this);
// create a new scene instance
m_scene = new Scene(basemap, this);
// set scene on the scene view
m_sceneView->setArcGISScene(m_scene);
// create a new elevation source
ArcGISTiledElevationSource* elevationSource = new ArcGISTiledElevationSource(QUrl("https://elevation3d.arcgis.com/arcgis/rest/services/WorldElevation3D/Terrain3D/ImageServer"), this);
// add the elevation source to the scene to display elevation
m_scene->baseSurface()->elevationSources()->append(elevationSource);
// create a camera
Camera camera(34, 45, 6000, 0, 0, 0);
// set the viewpoint
m_sceneView->setViewpointCameraAndWait(camera);
// create a graphics overlay
GraphicsOverlay* graphicsOverlay = new GraphicsOverlay(this);
graphicsOverlay->setSceneProperties(LayerSceneProperties(SurfacePlacement::Absolute));
// add the graphics overlay to the scene view
m_sceneView->graphicsOverlays()->append(graphicsOverlay);
// create a map of the symbol styles and color
QMap<SimpleMarkerSceneSymbolStyle, QColor> symbolStyles;
symbolStyles.insert(SimpleMarkerSceneSymbolStyle::Cone, QColor("red"));
symbolStyles.insert(SimpleMarkerSceneSymbolStyle::Cube, QColor("white"));
symbolStyles.insert(SimpleMarkerSceneSymbolStyle::Cylinder, QColor("purple"));
symbolStyles.insert(SimpleMarkerSceneSymbolStyle::Diamond, QColor("turquoise"));
symbolStyles.insert(SimpleMarkerSceneSymbolStyle::Sphere, QColor("blue"));
symbolStyles.insert(SimpleMarkerSceneSymbolStyle::Tetrahedron, QColor("yellow"));
QMapIterator<SimpleMarkerSceneSymbolStyle, QColor> i(symbolStyles);
constexpr double x = 44.975;
constexpr double y = 34.0;
constexpr double z = 500.0;
int counter = 0;
// iterate over the map
while (i.hasNext())
{
i.next();
// create a scene symbol based on the current type
SimpleMarkerSceneSymbol* smss = new SimpleMarkerSceneSymbol(i.key(), i.value(), 200, 200, 200, SceneSymbolAnchorPosition::Center, this);
// create a graphic using the symbol above and a point location
Graphic* graphic = new Graphic(Point(x + 0.01 * counter++, y, z, m_sceneView->spatialReference()), smss, this);
// add the graphic to the graphics overlay
graphicsOverlay->graphics()->append(graphic);
}
}