Use a route displayed in the real world to navigate.

Use case
It can be hard to navigate using 2D maps in unfamiliar environments. You can use full-scale AR to show a route overlaid on the real-world for easier navigation.
How to use the sample
The sample opens with a map centered on the current location. Tap the map to add an origin and a destination; the route will be shown as a line.
When ready, tap the camera button to start the AR navigation. Calibrate the heading before starting to navigate.
When you start, route instructions will be displayed and spoken. As you proceed through the route, new directions will be provided until you arrive.
How it works
- The map page is used to plan the route before starting the AR experience. See Navigate route, Find route, and Offline routing samples for a more focused demonstration of that workflow.
- Pass the resulting
RouteResultand the inputRouteTaskandRouteParametersto the view used for the AR portion of the navigation experience.- The route task and parameters are used to support a rerouting capability where routes are recalculated on-the-fly if you deviate. Due to service limitations, this sample doesn’t support on-the-fly rerouting. You can incorporate offline routing to support rerouting in your app.
- Start ARKit tracking with continuous location updates when the AR view is shown.
- Get the route geometry from the first route in the
RouteResult. Use the scene’s base surface to apply elevation to the line so that it will follow the terrain.- First, densify the polyline to ensure that the elevation adjustment can be applied smoothly along the line with
GeometryEngine.densify(_:maxSegmentLength:) - Next, create a polyline builder with a spatial reference matching the input route geometry
- Get a list of all points in the polyline by iterating through parts and points along each part
- For each point in the polyline, use
surface.elevation(for: point)to get the elevation for that point. Then create a new point with the x and y of the input and z as the returned elevation value. This sample adds 3 meters to that value so that the route line is visible above the road. Add the new point to the polyline builder withbuilder.add(newPoint) - Once all points have been given an elevation and added to the polyline builder, call
toGeometry()on the polyline builder to get the elevation-adjusted route line.
- First, densify the polyline to ensure that the elevation adjustment can be applied smoothly along the line with
- Add the route geometry to a graphics overlay and add a renderer to the graphics overlay. This sample uses a
MultilayerPolylineSymbolwith aSolidStrokeSymbolLayerto visualize a tube along the route line. - The
WorldScaleSceneViewhas a calibration view that uses sliders to manipulate the heading (direction you are facing) and elevation. Because of limitations in on-device compasses, calibration is often necessary; small errors in heading cause big problems with the placement of scene content in the world.- The calibration view slider in the sample implements a ‘joystick’ interaction; the heading is adjusted faster the further you move from the center of the slider.
- When the user starts navigating, create a
RouteTracker, providing aRouteResultand the index of the route you want to use; this sample always picks the first returned result. - Create a location data source and listen for location change events. When the location changes, call
track(_:)on the route tracker with the updated location. - Keep the calibration view accessible throughout the navigation experience. As the user walks, small heading errors may become more noticeable and require recalibration.
Relevant API
- GeometryEngine
- LocationDataSource
- RouteResult
- RouteTask
- RouteTracker
- Surface
- WorldScaleSceneView
About the data
This sample uses Esri’s world elevation service to ensure that route lines are placed appropriately in 3D space. It uses Esri’s world routing service to calculate routes. The world routing service requires authentication and does consume ArcGIS Online credits.
Additional information
This sample requires a device that is compatible with ARKit on iOS.
Unlike other scene samples, there’s no need for a basemap while navigating, because context is provided by the camera feed showing the real environment. The base surface’s opacity is set to zero to prevent it from interfering with the AR experience.
A digital elevation model is used to ensure that the displayed route is positioned appropriately relative to the terrain of the route. If you don’t want to display the route line floating, you could show the line draped on the surface instead.
World-scale AR is one of three main patterns for working with geographic information in augmented reality. Augmented reality is made possible with the ArcGIS Maps SDK Toolkit. See Augmented reality in the guide for more information about augmented reality and adding it to your app.
In most navigation scenarios, this sample does not allow the user to pan to calibrate or adjust the altitude with a slider. This is because the origin of the camera is constantly being reset by the location data source when the deviation is greater than a threshold. The location data source provides continuous location and heading updates, and are used to reset the origin camera when the device movement has accumulated certain amount of deviation. To use different tracking modes for the AR experience, or to use the slider to manually calibrate, change the parameter of WorldScaleSceneView's initializer accordingly.
Tags
augmented reality, directions, full-scale, guidance, mixed reality, navigate, navigation, real-scale, route, routing, world-scale