MaterialFillSymbolLayer class final
A fill used to render 3D volumetric meshes. It can also render the surfaces of 2D polygon geometries in a scene view.
A MaterialFillSymbolLayer is a symbol layer used to shade a geometry with a material that defines a color by blending the color property with the geometry's color/texture information based on the selected ColorMixMode.
- Inheritance
-
- Object
- SymbolLayer
- FillSymbolLayer
- MaterialFillSymbolLayer
Constructors
- MaterialFillSymbolLayer({Color color = Colors.white})
-
Creates a material fill symbol layer with a given color, and default
values for color mix mode (ColorMixMode.multiply) and edges (null).
factory
Properties
- color ↔ Color
-
The color used in the symbol layer's material fill.
getter/setter pair
- colorLocked ↔ bool
-
The symbol layer color locked property.
getter/setter pairinherited
- colorMixMode ↔ ColorMixMode
-
Specifies how the material color is applied to the geometry's
color/texture.
getter/setter pair
- edges ↔ SymbolLayerEdges3D?
-
Specifies the contour edges. Currently only applies to
MultilayerMeshSymbol.
getter/setter pair
- enabled ↔ bool
-
The symbol layer enabled property.
getter/setter pairinherited
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
clone(
) → SymbolLayer -
Clones the SymbolLayer.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited