MaterialFillSymbolLayer class final

A fill used to render 3D volumetric meshes. It can also render the surfaces of 2D polygon geometries in a scene view.

A MaterialFillSymbolLayer is a symbol layer used to shade a geometry with a material that defines a color by blending the color property with the geometry's color/texture information based on the selected ColorMixMode.

Inheritance

Constructors

MaterialFillSymbolLayer({Color color = Colors.white})
Creates a material fill symbol layer with a given color, and default values for color mix mode (ColorMixMode.multiply) and edges (null).
factory

Properties

color ↔ Color
The color used in the symbol layer's material fill.
getter/setter pair
colorLocked ↔ bool
The symbol layer color locked property.
getter/setter pairinherited
colorMixMode ↔ ColorMixMode
Specifies how the material color is applied to the geometry's color/texture.
getter/setter pair
edges ↔ SymbolLayerEdges3D?
Specifies the contour edges. Currently only applies to MultilayerMeshSymbol.
getter/setter pair
enabled ↔ bool
The symbol layer enabled property.
getter/setter pairinherited
hashCode → int
The hash code for this object.
no setterinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

clone() → SymbolLayer
Clones the SymbolLayer.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited