Material Fill Symbol Layer
A fill used to render 3D volumetric meshes. It can also render the surfaces of 2D polygon geometries in a scene view. A MaterialFillSymbolLayer is a symbol layer used to shade a geometry with a material that defines a color by blending the color property with the geometry's color/texture information based on the selected ColorMixMode.
Since
200.5.0
Constructors
Creates a material fill symbol layer with a given color, and default values for color mix mode (ColorMixMode.Multiply) and edges (null). Specifying a white color (default) and default color mix mode (ColorMixMode.Multiply) results in original color/texture of the meshes or geometries.
Properties
Specifies how the material color is applied to the geometry's color/texture. This property applies only to MultilayerMeshSymbol. The default value is ColorMixMode.Multiply.
Specifies the contour edges. Currently only applies to MultilayerMeshSymbol.
Inherited properties
Functions
Clones the MaterialFillSymbolLayer.