TextSymbol

Defines how text is displayed using characteristics such as font, size, color, and position. To display text in a com.arcgismaps.mapping.view.MapView or com.arcgismaps.mapping.view.SceneView, create a TextSymbol. Specify whether a string or attribute value is displayed by the TextSymbol.text. Define the appearance and position of the text using TextSymbol.color, TextSymbol.size, TextSymbol.fontStyle, or TextSymbol.verticalAlignment, for example. Position the text by applying it to a com.arcgismaps.mapping.view.Graphic based on any type of geometry - point, multipoint, polyline, or polygon. Add the graphic to the com.arcgismaps.mapping.view.GraphicsOverlay.graphics collection and add the com.arcgismaps.mapping.view.GraphicsOverlay to the com.arcgismaps.mapping.view.MapView or com.arcgismaps.mapping.view.SceneView collection of graphics overlays.

TextSymbol is also used to define the appearance of layer and grid based labels:

Since

200.1.0

See also

Constructors

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constructor()

Creates a text symbol with default values. The default values are:

constructor(text: String, color: Color, size: Float, horizontalAlignment: HorizontalAlignment, verticalAlignment: VerticalAlignment)

Creates a text symbol with the given size, text, and color along with the horizontal and vertical alignment relative to the mid-point of this symbol.

Properties

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The color for the text symbol background. The default value is transparent.

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The color for the text symbol. The default value is black.

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The type of font decoration for the text symbol. The default value is FontDecoration.None. FontDecoration.None if an error occurs.

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The font family of the text symbol. This can be as specific as 'arial' or as generic as 'sans-serif', for example.

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The font style of the text symbol. The default value is FontStyle.Normal. Returns FontStyle.Normal if an error occurs.

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The font weight of the text symbol. Font weight describes how thick or thin characters in text are displayed. The default value is FontWeight.Normal. Returns FontWeight.Normal if an error occurs.

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The color for the halo around the text symbol. The default value is transparent.

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The size of the halo around the text symbol in device-independent pixels (DIPs). The default value is 0.0.

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The horizontal alignment of the text symbol relative to the symbol's mid-point location. The default value is HorizontalAlignment.Center. Returns HorizontalAlignment.Center if an error occurs.

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If kerning needs to be enabled. It is disabled by default. Determines whether to adjust the spacing between characters in the text string.

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The color for the text symbol outline.

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The width of the text symbol outline in device-independent pixels (DIPs). The default value is 0.0.

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var size: Float

The font size of the text symbol. The default value is 8.0.

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The text of the text symbol. The default value is an empty string.

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The vertical alignment of the text symbol relative to the symbol's mid-point location. The default value is VerticalAlignment.Middle. Returns VerticalAlignment.Middle if an error occurs.

Inherited properties

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The angle (in degrees) that the marker symbol is rotated by. The marker symbol can be rotated relative to the map or the screen, depending on the MarkerSymbol.angleAlignment.

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Indicates whether the marker symbol is rotated relative to the screen or map. If the value is SymbolAngleAlignment.Map, the marker symbol is rotated relative to the map and will be affected by the map's rotation. If the value is SymbolAngleAlignment.Screen, the marker symbol is rotated relative to the user's screen and is unaffected by the map's rotation.

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The callout leader's X offset relative to the marker symbol.

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The callout leader's Y offset relative to the marker symbol.

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The offset X of the marker symbol relative to the graphic or feature's point geometry.

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The offset Y of the marker symbol relative to the graphic or feature's point geometry.

Functions

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open override fun clone(): TextSymbol

Clones the TextSymbol.

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open operator override fun equals(other: Any?): Boolean

Inherited functions

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suspend fun createSwatch(screenScale: Float, width: Float? = null, height: Float? = null, backgroundColor: Color = Color.transparent): Result<BitmapDrawable>

Creates a swatch of the symbol. This method will scale the symbol up or down in order to fit it in to the desired width and height of the swatch.

suspend fun createSwatch(screenScale: Float, width: Float, height: Float, geometry: Geometry, backgroundColor: Color = Color.transparent): Result<BitmapDrawable>

Creates a swatch of the symbol.

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open override fun hashCode(): Int
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open override fun toJson(): String

Convert an object to JSON string.