MapView

class MapView(context: Context, attrs: AttributeSet?) : GeoView

A view to render and allow interaction with 2D geographic content from an ArcGISMap on a screen. In a Model View Controller (MVC) architecture, this class represents the View and the Map object represents the Model.

To display a map, create a MapView of the required size and then set a Map object. The mapview will automatically load the map, its basemap, operational layers, and display their contents on screen.

MapView inherits from GeoView and adds 2D specific methods for map navigation that set the visible area of the map (the current extent) by setting a viewpoint. For example, MapView.setViewpointGeometryAsync(Geometry) zooms the map to the extent of a geometry, and MapView.setViewpointCenterAsync(Point) zooms the map to a given scale, centered at the given Point. More setViewpoint methods are available, including overloads where an animation duration can be specified. Geometries passed to these methods will be automatically re-projected if required. Use GeoView.getIsNavigating() or a Navigation Changed event to determine if navigation is ongoing or completed. Once navigation is complete, get the new viewpoint from getCurrentViewPoint.

The MapView comes with default gestures to allow users to pan, zoom, and rotate the map specific to each platform. Platforms also allow you to override these gestures with your own. Events are also available on the MapView to allow applications to be notified of gesture events.

Since

200.0.0

Constructors

Link copied to clipboard
constructor(context: Context)
constructor(context: Context, attrs: AttributeSet?)

Properties

Link copied to clipboard

Various settings applied to the map view's background.

Link copied to clipboard

Allows users to interactively create and edit geometries by interacting with the view.

Link copied to clipboard
Link copied to clipboard
open override var isAttributionBarVisible: Boolean

True if attribution bar is visible in the GeoView, false otherwise.

Link copied to clipboard

Whether the configured insets are still valid after resizing the view.

Link copied to clipboard

The location display for the map view.

Link copied to clipboard

The map that the MapView is displaying. If you assign a Map to a MapView, the map, its Basemap, and collection of operational layers automatically start to load. When loading completes, the layers and basemap are rendered in the map view.

Link copied to clipboard
val mapRotation: StateFlow<Double>

The MapView's current rotation.

Link copied to clipboard
val mapScale: StateFlow<Double>

The MapView's current scale.

Link copied to clipboard
open override val onDoubleTap: SharedFlow<DoubleTapEvent>

A SharedFlow which emits DoubleTapEvent when the user double taps on the screen.

Link copied to clipboard
open override val onDown: SharedFlow<DownEvent>

A SharedFlow which emits a DownEvent when the user first presses on the screen.

Link copied to clipboard

A SharedFlow which emits InteractiveZoomingChangeEvent when a user performs a pinch or double-tap-drag gesture on the GeoView.

Link copied to clipboard
open override val onLongPress: SharedFlow<LongPressEvent>

A SharedFlow which emits LongPressEvent when a user holds a pointer on the screen.

Link copied to clipboard
open override val onPan: SharedFlow<PanChangeEvent>

A SharedFlow which emits PanChangeEvent when a user drags a pointer or pointers across the screen.

Link copied to clipboard
open override val onRotate: SharedFlow<RotationChangeEvent>

A SharedFlow which emits RotationChangeEvent when a user performs a rotation gesture on the GeoView.

Link copied to clipboard
open override val onScale: SharedFlow<ScaleChangeEvent>

A SharedFlow which emits ScaleChangeEvent when a user performs a pinch gesture on the GeoView.

Link copied to clipboard
open override val onSingleTapConfirmed: SharedFlow<SingleTapConfirmedEvent>

A SharedFlow which emits SingleTapConfirmedEvents when the user taps once on the screen.

Link copied to clipboard
open override val onTwoPointerTap: SharedFlow<TwoPointerTapEvent>

A SharedFlow which emits TwoPointerTapEvent when a user taps two pointers on the screen.

Link copied to clipboard
open override val onUp: SharedFlow<UpEvent>

A SharedFlow which emits an UpEvent when the user removes all their pointers from the screen.

Link copied to clipboard

The map view's current units per DIP.

Link copied to clipboard

The bottom viewport inset of the MapView in device-independent pixels (dp).

Link copied to clipboard

The left viewport inset of the MapView in device-independent pixels (dp).

Link copied to clipboard

The right viewport inset of the MapView in device-independent pixels (dp).

Link copied to clipboard

The top viewport inset of the MapView in device-independent pixels (dp).

Link copied to clipboard

The map view's visible area.

Link copied to clipboard

The wrap around mode.

Inherited properties

Link copied to clipboard
val attributionText: StateFlow<String>

The attribution text for the data that is currently displayed in the GeoView.

Link copied to clipboard

The Callout for this geo view. A Callout displays an Android View that contains text and/or other content. A geo view has only one Callout.

Link copied to clipboard
val drawStatus: StateFlow<DrawStatus>

The GeoView's current draw status.

Link copied to clipboard

A collection containing the GraphicsOverlays.

Link copied to clipboard
var grid: Grid?

A coordinate system grid to display on top of the GeoView.

Link copied to clipboard
val isInteracting: StateFlow<Boolean>

Indicates whether the user is currently interacting with the GeoView.

Link copied to clipboard

Is the GeoView currently navigating.

Link copied to clipboard

True if the GeoView currently has wraparound turned on, false otherwise.

Link copied to clipboard

The view label properties. The view label properties are an overall control for whether labels will be created and displayed for layers added to the view. Individual layers can also control whether labels should be displayed for their features. Labels need to be enabled both in the view and in the layer. By default the labeling for a view is enabled. The view label properties also control global aspects of the label appearance e.g. animation effects.

Link copied to clipboard

A SharedFlow that emits when the view state of any layer in the GeoView changes.

Link copied to clipboard
val navigationChanged: SharedFlow<Boolean>

A SharedFlow which emits a boolean to indicate that the navigation status of a GeoView has changed.

Link copied to clipboard

A SharedFlow that emits when the attribution bar's position or size changes due to expanding, collapsing, or inset changes.

Link copied to clipboard

The selection properties that is applied to the GeoView. This property allows configuration of new selection highlighting functionality such as selection promotion and switchable selection halo.

Link copied to clipboard

The SpatialReference is used to relate map coordinates to locations in the real world. This property is available when the view's map or scene has been loaded.

Link copied to clipboard
val timeExtent: StateFlow<TimeExtent?>

The current TimeExtent of the GeoView. The Time Extent of the GeoView defines how time-enabled data is displayed. Participating layers filter their data to only show data within the time extent set on the GeoView (see TimeAware for details). The range of the time extent includes the start and end values (a feature at 10/24/2016 would be included in a time extent defined as 10/24/2016 - 11/14/2016). Time filtering is not enabled until a non-null time extent is set on the GeoView. When the time extent is null on the GeoView, no time filtering is applied and all content is rendered.

Link copied to clipboard
val viewpointChanged: SharedFlow<Unit>

A SharedFlow which notifies when the viewpoint of the view has changed.

Functions

Link copied to clipboard

Converts a coordinate within the map view's spatial reference to a screen coordinate (in pixels). If the wraparound mode is active, this method returns the closest screen location matching the specified map location. 'Closest' meaning: If it's in view, return that location, otherwise return for the frame where the location is the closest to the center of the view.

Link copied to clipboard
open override fun onCreate(owner: LifecycleOwner)
Link copied to clipboard
open override fun onDestroy(owner: LifecycleOwner)
Link copied to clipboard
open override fun onPause(owner: LifecycleOwner)
Link copied to clipboard
open override fun onResume(owner: LifecycleOwner)
Link copied to clipboard
fun screenToLocation(screenCoordinate: ScreenCoordinate): Point?

Converts a screen coordinate (in pixels) to a coordinate within the map view's spatial reference.

Link copied to clipboard
fun setViewInsets(left: Double = viewInsetLeft, right: Double = viewInsetRight, top: Double = viewInsetTop, bottom: Double = insetBottomWithoutAttributionBar)

Sets the specified left, top, right, and bottom insets on the MapView. Insets control the active visible area, instructing the MapView to ignore parts that may be obstructed by overlaid UI elements and affecting the MapView's logical center, the reported visible area and the location display.

Link copied to clipboard
suspend fun setViewpointAnimated(viewpoint: Viewpoint, durationSeconds: Float, curve: AnimationCurve): Result<Boolean>

Change the map view to the viewpoint with duration and animation curve asynchronously.

Link copied to clipboard
suspend fun setViewpointCenter(center: Point): Result<Boolean>

Change the map view to the center point asynchronously.

suspend fun setViewpointCenter(center: Point, scale: Double): Result<Boolean>

Change the map view to the center point and scale asynchronously.

Link copied to clipboard
suspend fun setViewpointGeometry(boundingGeometry: Geometry): Result<Boolean>

Change the map view to the bounding geometry asynchronously.

suspend fun setViewpointGeometry(boundingGeometry: Geometry, paddingInDips: Double): Result<Boolean>

Change the map view to the bounding geometry with padding asynchronously.

Link copied to clipboard
suspend fun setViewpointRotation(angleDegrees: Double): Result<Boolean>

Rotates the map view to the provided angle asynchronously.

Link copied to clipboard
suspend fun setViewpointScale(scale: Double): Result<Boolean>

Change the map view to zoom to a scale asynchronously.

Inherited functions

Link copied to clipboard
Link copied to clipboard
open fun addFocusables(p0: ArrayList<View>, p1: Int)
open override fun addFocusables(p0: ArrayList<View>, p1: Int, p2: Int)
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
open override fun addTouchables(p0: ArrayList<View>)
Link copied to clipboard
open fun addView(p0: View)
open override fun addView(p0: View, p1: ViewGroup.LayoutParams)
open fun addView(p0: View, p1: Int)
open fun addView(p0: View, p1: Int, p2: ViewGroup.LayoutParams)
open fun addView(p0: View, p1: Int, p2: Int)
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
open override fun bringChildToFront(p0: View)
Link copied to clipboard
open fun bringToFront()
Link copied to clipboard
Link copied to clipboard
open fun buildLayer()
Link copied to clipboard
open fun callOnClick(): Boolean
Link copied to clipboard
Link copied to clipboard
open fun cancelLongPress()
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
open override fun childDrawableStateChanged(p0: View)
Link copied to clipboard
open override fun childHasTransientStateChanged(p0: View, p1: Boolean)
Link copied to clipboard
open fun clearAnimation()
Link copied to clipboard
open override fun clearChildFocus(p0: View)
Link copied to clipboard
Link copied to clipboard
open override fun clearFocus()
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
open fun computeScroll()
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
open override fun dispatchDisplayHint(p0: Int)
Link copied to clipboard
open override fun dispatchDragEvent(p0: DragEvent): Boolean
Link copied to clipboard
open override fun dispatchDrawableHotspotChanged(p0: Float, p1: Float)
Link copied to clipboard
open override fun dispatchFinishTemporaryDetach()
Link copied to clipboard
open override fun dispatchKeyEvent(p0: KeyEvent): Boolean
Link copied to clipboard
open override fun dispatchKeyEventPreIme(p0: KeyEvent): Boolean
Link copied to clipboard
open override fun dispatchKeyShortcutEvent(p0: KeyEvent): Boolean
Link copied to clipboard
open fun dispatchNestedFling(p0: Float, p1: Float, p2: Boolean): Boolean
Link copied to clipboard
Link copied to clipboard
open fun dispatchNestedPreScroll(p0: Int, p1: Int, p2: IntArray?, p3: IntArray?): Boolean
Link copied to clipboard
open fun dispatchNestedScroll(p0: Int, p1: Int, p2: Int, p3: Int, p4: IntArray?): Boolean
Link copied to clipboard
open override fun dispatchPointerCaptureChanged(p0: Boolean)
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
open override fun dispatchSetActivated(p0: Boolean)
Link copied to clipboard
open override fun dispatchSetSelected(p0: Boolean)
Link copied to clipboard
open override fun dispatchStartTemporaryDetach()
Link copied to clipboard
open override fun dispatchSystemUiVisibilityChanged(p0: Int)
Link copied to clipboard
open override fun dispatchTouchEvent(p0: MotionEvent): Boolean
Link copied to clipboard
Link copied to clipboard
open override fun dispatchUnhandledMove(p0: View, p1: Int): Boolean
Link copied to clipboard
open override fun dispatchWindowFocusChanged(p0: Boolean)
Link copied to clipboard
open override fun dispatchWindowVisibilityChanged(p0: Int)
Link copied to clipboard
Link copied to clipboard
open fun endViewTransition(p0: View)
Link copied to clipboard

Exports the current view to the provided buffer.

Link copied to clipboard
open override fun findFocus(): View
Link copied to clipboard
fun <T : View> findViewById(p0: Int): T
Link copied to clipboard
open override fun findViewsWithText(p0: ArrayList<View>, p1: CharSequence, p2: Int)
Link copied to clipboard
fun <T : View> findViewWithTag(p0: Any): T
Link copied to clipboard
open override fun focusableViewAvailable(p0: View)
Link copied to clipboard
open fun focusSearch(p0: Int): View
open override fun focusSearch(p0: View, p1: Int): View
Link copied to clipboard
Link copied to clipboard
open fun forceLayout()
Link copied to clipboard
open override fun gatherTransparentRegion(p0: Region?): Boolean
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
open fun getAlpha(): Float
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
open fun getAutofillType(): Int
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
open fun getBaseline(): Int
Link copied to clipboard
fun getBottom(): Int
Link copied to clipboard
Link copied to clipboard
open fun getChildAt(p0: Int): View
Link copied to clipboard
open fun getChildCount(): Int
Link copied to clipboard
Link copied to clipboard
open override fun getChildVisibleRect(p0: View, p1: Rect, p2: Point): Boolean
Link copied to clipboard
open fun getClipBounds(): Rect
open fun getClipBounds(p0: Rect): Boolean
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard

Retrieve the current viewpoint for this GeoView.

Link copied to clipboard
Link copied to clipboard
open fun getDisplay(): Display
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
open fun getDrawingRect(p0: Rect)
Link copied to clipboard
open fun getDrawingTime(): Long
Link copied to clipboard
open fun getElevation(): Float
Link copied to clipboard
open fun getExplicitStyle(): Int
Link copied to clipboard
Link copied to clipboard
open fun getFocusable(): Int
Link copied to clipboard
Link copied to clipboard
open fun getFocusedChild(): View
Link copied to clipboard
open fun getFocusedRect(p0: Rect)
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
open fun getHandler(): Handler
Link copied to clipboard
Link copied to clipboard
open fun getHitRect(p0: Rect)
Link copied to clipboard
Link copied to clipboard
open fun getId(): Int
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
open fun getLabelFor(): Int
Link copied to clipboard
open fun getLayerType(): Int
Link copied to clipboard

Retrieve the layer's view state.

Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
open fun getLayoutMode(): Int
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
fun getLeft(): Int
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
open fun getMatrix(): Matrix
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
open fun getMinimumHeight(): Int
Link copied to clipboard
open fun getMinimumWidth(): Int
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
open fun getNextFocusUpId(): Int
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
open override fun getOverlay(): ViewGroupOverlay
Link copied to clipboard
Link copied to clipboard
open fun getPaddingBottom(): Int
Link copied to clipboard
open fun getPaddingEnd(): Int
Link copied to clipboard
open fun getPaddingLeft(): Int
Link copied to clipboard
open fun getPaddingRight(): Int
Link copied to clipboard
open fun getPaddingStart(): Int
Link copied to clipboard
open fun getPaddingTop(): Int
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
open fun getPivotX(): Float
Link copied to clipboard
open fun getPivotY(): Float
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
fun getRight(): Int
Link copied to clipboard
open fun getRootView(): View
Link copied to clipboard
Link copied to clipboard
open fun getRotation(): Float
Link copied to clipboard
open fun getRotationX(): Float
Link copied to clipboard
open fun getRotationY(): Float
Link copied to clipboard
open fun getScaleX(): Float
Link copied to clipboard
open fun getScaleY(): Float
Link copied to clipboard
Link copied to clipboard
open fun getScrollBarSize(): Int
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
open fun getSolidColor(): Int
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
open fun getTag(): Any
open fun getTag(p0: Int): Any
Link copied to clipboard
open fun getTextAlignment(): Int
Link copied to clipboard
open fun getTextDirection(): Int
Link copied to clipboard
Link copied to clipboard
fun getTop(): Int
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
open fun getVisibility(): Int
Link copied to clipboard
open fun getWindowId(): WindowId
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
open fun getX(): Float
Link copied to clipboard
open fun getY(): Float
Link copied to clipboard
open fun getZ(): Float
Link copied to clipboard
Link copied to clipboard
open override fun hasFocus(): Boolean
Link copied to clipboard
open fun hasFocusable(): Boolean
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
open override fun hasTransientState(): Boolean
Link copied to clipboard
Link copied to clipboard
suspend fun identifyGraphicsOverlay(graphicsOverlay: GraphicsOverlay, screenCoordinate: ScreenCoordinate, tolerance: Double, returnPopupsOnly: Boolean): Result<IdentifyGraphicsOverlayResult>
suspend fun identifyGraphicsOverlay(graphicsOverlay: GraphicsOverlay, screenCoordinate: ScreenCoordinate, tolerance: Double, returnPopupsOnly: Boolean, maximumResults: Int): Result<IdentifyGraphicsOverlayResult>

Initiate an Identify operation on the specified graphicsOverlay.

Link copied to clipboard
suspend fun identifyGraphicsOverlays(screenCoordinate: ScreenCoordinate, tolerance: Double, returnPopupsOnly: Boolean): Result<List<IdentifyGraphicsOverlayResult>>
suspend fun identifyGraphicsOverlays(screenCoordinate: ScreenCoordinate, tolerance: Double, returnPopupsOnly: Boolean, maximumResults: Int): Result<List<IdentifyGraphicsOverlayResult>>

Initiate an Identify operation on all graphics overlays.

Link copied to clipboard
suspend fun identifyLayer(layer: Layer, screenCoordinate: ScreenCoordinate, tolerance: Double, returnPopupsOnly: Boolean): Result<IdentifyLayerResult>
suspend fun identifyLayer(layer: Layer, screenCoordinate: ScreenCoordinate, tolerance: Double, returnPopupsOnly: Boolean, maximumResults: Int): Result<IdentifyLayerResult>

Initiate an Identify operation on the specified layer.

Link copied to clipboard
suspend fun identifyLayers(screenCoordinate: ScreenCoordinate, tolerance: Double, returnPopupsOnly: Boolean): Result<List<IdentifyLayerResult>>
suspend fun identifyLayers(screenCoordinate: ScreenCoordinate, tolerance: Double, returnPopupsOnly: Boolean, maximumResults: Int): Result<List<IdentifyLayerResult>>

Initiate an Identify operation on all layers in the view.

Link copied to clipboard
open fun indexOfChild(p0: View): Int
Link copied to clipboard
open fun invalidate()
open fun invalidate(p0: Rect)
open fun invalidate(p0: Int, p1: Int, p2: Int, p3: Int)
Link copied to clipboard
override fun invalidateChild(p0: View, p1: Rect)
Link copied to clipboard
open override fun invalidateChildInParent(p0: IntArray, p1: Rect): ViewParent
Link copied to clipboard
open override fun invalidateDrawable(p0: Drawable)
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
open fun isActivated(): Boolean
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
open fun isClickable(): Boolean
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
open fun isCredential(): Boolean
Link copied to clipboard
open fun isDirty(): Boolean
Link copied to clipboard
Link copied to clipboard
open fun isEnabled(): Boolean
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
open fun isFocused(): Boolean
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
open fun isHovered(): Boolean
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
open fun isInEditMode(): Boolean
Link copied to clipboard
open fun isInLayout(): Boolean
Link copied to clipboard
Link copied to clipboard
open fun isLaidOut(): Boolean
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
open fun isOpaque(): Boolean
Link copied to clipboard
Link copied to clipboard
open fun isPivotSet(): Boolean
Link copied to clipboard
Link copied to clipboard
open fun isPressed(): Boolean
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
open fun isSelected(): Boolean
Link copied to clipboard
Link copied to clipboard
open fun isShown(): Boolean
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
open override fun jumpDrawablesToCurrentState()
Link copied to clipboard
Link copied to clipboard
override fun layout(p0: Int, p1: Int, p2: Int, p3: Int)
Link copied to clipboard
fun measure(p0: Int, p1: Int)
Link copied to clipboard
open override fun notifySubtreeAccessibilityStateChanged(p0: View, p1: View, p2: Int)
Link copied to clipboard
open fun offsetLeftAndRight(p0: Int)
Link copied to clipboard
open fun offsetTopAndBottom(p0: Int)
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
open override fun onDescendantInvalidated(p0: View, p1: View)
Link copied to clipboard
Link copied to clipboard
open fun onDrawForeground(p0: Canvas)
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
open fun onHoverChanged(p0: Boolean)
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
open override fun onKeyDown(p0: Int, p1: KeyEvent): Boolean
Link copied to clipboard
open override fun onKeyLongPress(p0: Int, p1: KeyEvent): Boolean
Link copied to clipboard
open override fun onKeyMultiple(p0: Int, p1: Int, p2: KeyEvent): Boolean
Link copied to clipboard
open fun onKeyPreIme(p0: Int, p1: KeyEvent): Boolean
Link copied to clipboard
open fun onKeyShortcut(p0: Int, p1: KeyEvent): Boolean
Link copied to clipboard
open override fun onKeyUp(p0: Int, p1: KeyEvent): Boolean
Link copied to clipboard
open override fun onNestedFling(p0: View, p1: Float, p2: Float, p3: Boolean): Boolean
Link copied to clipboard
open override fun onNestedPreFling(p0: View, p1: Float, p2: Float): Boolean
Link copied to clipboard
open override fun onNestedPrePerformAccessibilityAction(p0: View, p1: Int, p2: Bundle?): Boolean
Link copied to clipboard
open override fun onNestedPreScroll(p0: View, p1: Int, p2: Int, p3: IntArray)
Link copied to clipboard
open override fun onNestedScroll(p0: View, p1: Int, p2: Int, p3: Int, p4: Int)
Link copied to clipboard
open override fun onNestedScrollAccepted(p0: View, p1: View, p2: Int)
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
open override fun onResolvePointerIcon(p0: MotionEvent, p1: Int): PointerIcon
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
open fun onStart(owner: LifecycleOwner)
Link copied to clipboard
open override fun onStartNestedScroll(p0: View, p1: View, p2: Int): Boolean
Link copied to clipboard
Link copied to clipboard
open fun onStop(owner: LifecycleOwner)
Link copied to clipboard
open override fun onStopNestedScroll(p0: View)
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
open fun onViewAdded(p0: View)
Link copied to clipboard
open fun onViewRemoved(p0: View)
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
open fun performClick(): Boolean
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
open fun playSoundEffect(p0: Int)
Link copied to clipboard
open fun post(p0: Runnable): Boolean
Link copied to clipboard
open fun postDelayed(p0: Runnable, p1: Long): Boolean
Link copied to clipboard
open fun postInvalidate()
open fun postInvalidate(p0: Int, p1: Int, p2: Int, p3: Int)
Link copied to clipboard
open fun postInvalidateDelayed(p0: Long, p1: Int, p2: Int, p3: Int, p4: Int)
Link copied to clipboard
open fun postInvalidateOnAnimation(p0: Int, p1: Int, p2: Int, p3: Int)
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
open override fun recomputeViewAttributes(p0: View)
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
open fun removeAllViews()
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
open override fun removeView(p0: View)
Link copied to clipboard
open fun removeViewAt(p0: Int)
Link copied to clipboard
open fun removeViewInLayout(p0: View)
Link copied to clipboard
open fun removeViews(p0: Int, p1: Int)
Link copied to clipboard
open fun removeViewsInLayout(p0: Int, p1: Int)
Link copied to clipboard
Link copied to clipboard
open override fun requestChildFocus(p0: View, p1: View)
Link copied to clipboard
open override fun requestChildRectangleOnScreen(p0: View, p1: Rect, p2: Boolean): Boolean
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
open override fun requestFocus(p0: Int, p1: Rect): Boolean
Link copied to clipboard
Link copied to clipboard
open fun requestLayout()
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
open override fun requestTransparentRegion(p0: View)
Link copied to clipboard
fun <T : View> requireViewById(p0: Int): T & Any
Link copied to clipboard
open fun resetPivot()
Link copied to clipboard
open override fun restoreDefaultFocus(): Boolean
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
open override fun scheduleDrawable(p0: Drawable, p1: Runnable, p2: Long)
Link copied to clipboard
Link copied to clipboard
open fun scrollBy(p0: Int, p1: Int)
Link copied to clipboard
open fun scrollTo(p0: Int, p1: Int)
Link copied to clipboard
open override fun sendAccessibilityEvent(p0: Int)
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
open fun setActivated(p0: Boolean)
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
open fun setAlpha(p0: Float)
Link copied to clipboard
open fun setAnimation(p0: Animation)
Link copied to clipboard
Link copied to clipboard
open fun setAnimationMatrix(p0: Matrix?)
Link copied to clipboard
open fun setAutofillHints(vararg p0: String)
Link copied to clipboard
open fun setAutofillId(p0: AutofillId?)
Link copied to clipboard
Link copied to clipboard
open fun setBackground(p0: Drawable)
Link copied to clipboard
open fun setBackgroundColor(p0: Int)
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
suspend fun setBookmark(bookmark: Bookmark): Result<Boolean>

Sets the GeoView's viewpoint with the bookmark's value. Applies the viewpoint of the bookmark to the GeoView.

Link copied to clipboard
fun setBottom(p0: Int)
Link copied to clipboard
open fun setCameraDistance(p0: Float)
Link copied to clipboard
open fun setClickable(p0: Boolean)
Link copied to clipboard
open fun setClipBounds(p0: Rect)
Link copied to clipboard
open fun setClipChildren(p0: Boolean)
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
open fun setElevation(p0: Float)
Link copied to clipboard
open fun setEnabled(p0: Boolean)
Link copied to clipboard
open fun setFadingEdgeLength(p0: Int)
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
open fun setFocusable(p0: Boolean)
open fun setFocusable(p0: Int)
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
open fun setForeground(p0: Drawable)
Link copied to clipboard
open override fun setForegroundGravity(p0: Int)
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
open fun setHandwritingBoundsOffsets(p0: Float, p1: Float, p2: Float, p3: Float)
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
open fun setHovered(p0: Boolean)
Link copied to clipboard
open fun setId(p0: Int)
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
open fun setIsCredential(p0: Boolean)
Link copied to clipboard
Link copied to clipboard
open fun setKeepScreenOn(p0: Boolean)
Link copied to clipboard
Link copied to clipboard
open fun setLabelFor(p0: Int)
Link copied to clipboard
open fun setLayerPaint(p0: Paint?)
Link copied to clipboard
open fun setLayerType(p0: Int, p1: Paint?)
Link copied to clipboard
Link copied to clipboard
open fun setLayoutDirection(p0: Int)
Link copied to clipboard
open fun setLayoutMode(p0: Int)
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
fun setLeft(p0: Int)
Link copied to clipboard
fun setLeftTopRightBottom(p0: Int, p1: Int, p2: Int, p3: Int)
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
open fun setMinimumHeight(p0: Int)
Link copied to clipboard
open fun setMinimumWidth(p0: Int)
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
open fun setNextFocusDownId(p0: Int)
Link copied to clipboard
Link copied to clipboard
open fun setNextFocusLeftId(p0: Int)
Link copied to clipboard
open fun setNextFocusRightId(p0: Int)
Link copied to clipboard
open fun setNextFocusUpId(p0: Int)
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
open fun setOverScrollMode(p0: Int)
Link copied to clipboard
open fun setPadding(p0: Int, p1: Int, p2: Int, p3: Int)
Link copied to clipboard
open fun setPaddingRelative(p0: Int, p1: Int, p2: Int, p3: Int)
Link copied to clipboard
Link copied to clipboard
open fun setPivotX(p0: Float)
Link copied to clipboard
open fun setPivotY(p0: Float)
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
open fun setPressed(p0: Boolean)
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
fun setRight(p0: Int)
Link copied to clipboard
open fun setRotation(p0: Float)
Link copied to clipboard
open fun setRotationX(p0: Float)
Link copied to clipboard
open fun setRotationY(p0: Float)
Link copied to clipboard
open fun setSaveEnabled(p0: Boolean)
Link copied to clipboard
Link copied to clipboard
open fun setScaleX(p0: Float)
Link copied to clipboard
open fun setScaleY(p0: Float)
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
open fun setScrollBarSize(p0: Int)
Link copied to clipboard
open fun setScrollBarStyle(p0: Int)
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
open fun setScrollIndicators(p0: Int)
open fun setScrollIndicators(p0: Int, p1: Int)
Link copied to clipboard
open fun setScrollX(p0: Int)
Link copied to clipboard
open fun setScrollY(p0: Int)
Link copied to clipboard
open fun setSelected(p0: Boolean)
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
open fun setTag(p0: Any)
open fun setTag(p0: Int, p1: Any)
Link copied to clipboard
open fun setTextAlignment(p0: Int)
Link copied to clipboard
open fun setTextDirection(p0: Int)
Link copied to clipboard
fun setTimeExtent(timeExtent: TimeExtent?)

Sets the TimeExtent? value of the timeExtent StateFlow property.

Link copied to clipboard
Link copied to clipboard
fun setTop(p0: Int)
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
open fun setTranslationX(p0: Float)
Link copied to clipboard
open fun setTranslationY(p0: Float)
Link copied to clipboard
open fun setTranslationZ(p0: Float)
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
fun setViewpoint(viewpoint: Viewpoint)

Change the GeoView to the new viewpoint. The viewpoint is updated instantaneously.

Link copied to clipboard
suspend fun setViewpointAnimated(viewpoint: Viewpoint): Result<Boolean>

Change the GeoView to the new viewpoint with animation. This function uses the standard animation duration.

suspend fun setViewpointAnimated(viewpoint: Viewpoint, durationSeconds: Float): Result<Boolean>

Change the GeoView to the new viewpoint with animation, taking the given number of seconds to complete the navigation.

Link copied to clipboard
open fun setVisibility(p0: Int)
Link copied to clipboard
Link copied to clipboard
open fun setWillNotDraw(p0: Boolean)
Link copied to clipboard
open fun setX(p0: Float)
Link copied to clipboard
open fun setY(p0: Float)
Link copied to clipboard
open fun setZ(p0: Float)
Link copied to clipboard
Link copied to clipboard
open fun showContextMenu(p0: Float, p1: Float): Boolean
Link copied to clipboard
open override fun showContextMenuForChild(p0: View): Boolean
open override fun showContextMenuForChild(p0: View, p1: Float, p2: Float): Boolean
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
open fun stopNestedScroll()
Link copied to clipboard
open fun suppressLayout(p0: Boolean)
Link copied to clipboard
open override fun toString(): String
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
open override fun unscheduleDrawable(p0: Drawable, p1: Runnable)
Link copied to clipboard
Link copied to clipboard
open override fun updateViewLayout(p0: View, p1: ViewGroup.LayoutParams)
Link copied to clipboard
Link copied to clipboard
open fun willNotDraw(): Boolean