Display a scene with a terrain surface and some imagery.
Use case
Scene views are 3D representations of real-world areas and objects. Scene views are helpful for visualizing complex datasets where 3D relationships, topography, and elevation of elements are important factors.
How to use the sample
When loaded, the sample will display a scene. Pan and zoom to explore the scene.
How it works
- Create a
Scene
object with theBasemapStyle.ArcGISImageryStandard
basemap style. - Create an
ArcGISTiledElevationSource
object and add it to the scene's base surface. - Create a
SceneView
object to display the map. - Set the scene to the scene view.
Relevant API
- Scene
- ArcGISTiledElevationSource
- SceneView
Tags
3D, basemap, elevation, scene, surface
Sample Code
// Copyright 2017 Esri.
//
// Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License.
// You may obtain a copy of the License at: http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an
// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific
// language governing permissions and limitations under the License.
using Android.App;
using Android.OS;
using Android.Views;
using Android.Widget;
using Esri.ArcGISRuntime.Mapping;
using Esri.ArcGISRuntime.UI.Controls;
using System;
using Surface = Esri.ArcGISRuntime.Mapping.Surface;
namespace ArcGISRuntime.Samples.DisplayScene
{
[Activity (ConfigurationChanges=Android.Content.PM.ConfigChanges.Orientation | Android.Content.PM.ConfigChanges.ScreenSize)]
[ArcGISRuntime.Samples.Shared.Attributes.Sample(
name: "Display a scene",
category: "Layers",
description: "Display a scene with a terrain surface and some imagery.",
instructions: "When loaded, the sample will display a scene. Pan and zoom to explore the scene.",
tags: new[] { "3D", "basemap", "elevation", "scene", "surface" })]
public class DisplayScene : Activity
{
// Hold a reference to the scene view.
private SceneView _mySceneView;
protected override void OnCreate(Bundle bundle)
{
base.OnCreate(bundle);
Title = "Display scene";
// Execute initialization
CreateLayout();
Initialize();
}
private void Initialize()
{
// Create a new scene
Scene myScene = new Scene();
// Crate a new base map using the static/shared create imagery method
Basemap myBaseMap = new Basemap(BasemapStyle.ArcGISImageryStandard);
// Add the imagery basemap to the scene's base map property
myScene.Basemap = myBaseMap;
// Add scene (with an imagery basemap) to the scene view's scene property
_mySceneView.Scene = myScene;
// Create a new surface
Surface mySurface = new Surface();
// Define the string that points to the elevation image service
string myElevationImageService = "https://elevation3d.arcgis.com/arcgis/rest/services/WorldElevation3D/Terrain3D/ImageServer";
// Create a Uri from the elevation image service string
Uri myUri = new Uri(myElevationImageService);
// Create an ArcGIS tiled elevation
ArcGISTiledElevationSource myArcGISTiledElevationSource = new ArcGISTiledElevationSource
{
// Set the ArcGIS tiled elevation sources property to the Uri of the elevation image service
Source = myUri
};
// Add the ArcGIS tiled elevation source to the surface's elevated sources collection
mySurface.ElevationSources.Add(myArcGISTiledElevationSource);
// Set the scene's base surface to the surface with the ArcGIS tiled elevation source
myScene.BaseSurface = mySurface;
// Create camera with an initial camera position (Mount Everest in the Alps mountains)
Camera myCamera = new Camera(28.4, 83.9, 10010.0, 10.0, 80.0, 0);
// Set the scene view's camera position
_mySceneView.SetViewpointCameraAsync(myCamera);
}
private void CreateLayout()
{
// Create a new vertical layout for the app
LinearLayout layout = new LinearLayout(this) { Orientation = Orientation.Vertical };
// Add the scene view to the layout
_mySceneView = new SceneView(this);
layout.AddView(_mySceneView);
// Show the layout in the app
SetContentView(layout);
}
protected override void OnDestroy()
{
base.OnDestroy();
// Remove the sceneview
(_mySceneView.Parent as ViewGroup).RemoveView(_mySceneView);
_mySceneView.Dispose();
_mySceneView = null;
}
}
}