Add an integrated mesh layer

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View an integrated mesh layer from a scene service.

Add an integrated mesh layer sample

Use case

An integrated mesh is used to generate a mesh over a point dataset. They are most often used on high-density point datasets to create a high-resolution seamless surface.

How to use the sample

After launching the sample, watch the integrated mesh layer load in place. Navigate around the scene to visualize the high level of detail on the buildings.

How it works

  1. Create a Scene.
  2. Create an IntegratedMeshLayer with the URL to an integrated mesh layer scene service.
  3. Add the layer to the scene's operational layers.
  4. Create an Camera object and set it as the viewpoint camera of the scene view.

Relevant API

  • IntegratedMeshLayer

About the data

This integrated mesh depicts the city of Girona, Spain and is attributed to the Institut Cartogràfic i Geològic de Catalunya (ICGC). The data was produced from photogrammetrically correct imagery. Areas of white space within the integrated mesh are areas that had poor overlapping coverage from photos.

Additional information

An integrated mesh layer can also be added to a scene from a local data source - either from a scene layer package (.slpk) or a mobile scene package (.mspk).

Tags

3D, integrated mesh, layers

Sample Code

AddAnIntegratedMeshLayer.cs
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// Copyright 2021 Esri.
//
// Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License.
// You may obtain a copy of the License at: http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an
// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific
// language governing permissions and limitations under the License.

using Android.App;
using Android.OS;
using Android.Views;
using Android.Widget;
using Esri.ArcGISRuntime.Geometry;
using Esri.ArcGISRuntime.Mapping;
using Esri.ArcGISRuntime.UI.Controls;
using System;
using Surface = Esri.ArcGISRuntime.Mapping.Surface;

namespace ArcGISRuntimeXamarin.Samples.AddAnIntegratedMeshLayer
{
    [Activity(ConfigurationChanges = Android.Content.PM.ConfigChanges.Orientation | Android.Content.PM.ConfigChanges.ScreenSize)]
    [ArcGISRuntime.Samples.Shared.Attributes.Sample(
        name: "Add an integrated mesh layer",
        category: "Layers",
        description: "View an integrated mesh layer from a scene service.",
        instructions: "After launching the sample, watch the integrated mesh layer load in place. Navigate around the scene to visualize the high level of detail on the buildings.",
        tags: new[] { "3D", "integrated mesh", "layers" })]
    public class AddAnIntegratedMeshLayer : Activity
    {
        // Hold a reference to the scene view.
        private SceneView _mySceneView;

        // URLs for the services used by this sample.
        private const string IntegratedMeshLayerUrl =
            "https://tiles.arcgis.com/tiles/z2tnIkrLQ2BRzr6P/arcgis/rest/services/Girona_Spain/SceneServer";

        private const string ElevationServiceUrl = "https://elevation3d.arcgis.com/arcgis/rest/services/WorldElevation3D/Terrain3D/ImageServer";

        protected override void OnCreate(Bundle bundle)
        {
            base.OnCreate(bundle);

            Title = "Add an integrated mesh layer";

            CreateLayout();
            Initialize();
        }

        private void Initialize()
        {
            // Create the scene with basemap.
            _mySceneView.Scene = new Scene(BasemapStyle.ArcGISImageryStandard);

            // Create and use an elevation surface to show terrain.
            Surface baseSurface = new Surface();
            baseSurface.ElevationSources.Add(new ArcGISTiledElevationSource(new Uri(ElevationServiceUrl)));
            _mySceneView.Scene.BaseSurface = baseSurface;

            // Create the integrated mesh layer from URL.
            IntegratedMeshLayer meshLayer = new IntegratedMeshLayer(new Uri(IntegratedMeshLayerUrl));

            // Add the layer to the scene's operational layers.
            _mySceneView.Scene.OperationalLayers.Add(meshLayer);

            // Start with camera pointing at the scene.
            _mySceneView.SetViewpointCamera(new Camera(new MapPoint(2.8259, 41.9906, 200.0), 190, 65, 0));
        }

        private void CreateLayout()
        {
            // Create a new vertical layout for the app.
            var layout = new LinearLayout(this) { Orientation = Orientation.Vertical };

            // Add the map view to the layout.
            _mySceneView = new SceneView(this);
            layout.AddView(_mySceneView);

            // Show the layout in the app.
            SetContentView(layout);
        }

        protected override void OnDestroy()
        {
            base.OnDestroy();

            // Remove the sceneview
            (_mySceneView.Parent as ViewGroup).RemoveView(_mySceneView);
            _mySceneView.Dispose();
            _mySceneView = null;
        }
    }
}

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