Find the union, intersection, or difference of two geometries.
Use case
The different spatial operations (union, difference, symmetric difference, and intersection) can be used for a variety of spatial analyses. For example, government authorities may use the intersect operation to determine whether a proposed road cuts through a restricted piece of land such as a nature reserve or a private property. When these operations are chained together, they become even more powerful. An analysis of food deserts within an urban area might begin by union-ing service areas of grocery stores, farmer's markets, and food co-ops. Taking the difference between this single geometry of all services areas and that of a polygon delineating a neighborhood would reveal the areas within that neighborhood where access to healthy, whole foods may not exist.
How to use the sample
The sample provides an option to select a spatial operation. When an operation is selected, the resulting geometry is shown in red. The 'reset operation' button undoes the action and allow selecting a different operation.
How it works
- Create a
GraphicsOverlay
and add it to theMapView
. - Define a
PointCollection
of eachGeometry
. - Add the overlapping polygons to the graphics overlay.
- Perform spatial relationships between the polygons by using the appropriate operation:
GeometryEngine.Union(geometry1, geometry2)
- This method returns the two geometries united together as one geometry.GeometryEngine.Difference(geometry1, geometry2)
- This method returns any part of Geometry2 that does not intersect Geometry1.GeometryEngine.SymmetricDifference(geometry1, geometry2)
- This method returns any part of Geometry1 or Geometry2 which do not intersect.GeometryEngine.Intersection(geometry1, geometry2)
- This method returns the intersection of Geometry1 and Geometry2.
- Use the geometry that is returned from the method call to create a new
Graphic
and add it to the graphics overlay for it to be displayed.
Relevant API
- Geometry
- GeometryEngine
- GeometryEngine.Difference
- GeometryEngine.Intersection
- GeometryEngine.SymmetricDifference
- GeometryEngine.Union
- Graphic
- GraphicsOverlay
Tags
analysis, combine, difference, geometry, intersection, merge, polygon, union
Sample Code
// Copyright 2018 Esri.
//
// Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License.
// You may obtain a copy of the License at: http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an
// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific
// language governing permissions and limitations under the License.
using Android.App;
using Android.OS;
using Android.Views;
using Android.Widget;
using Esri.ArcGISRuntime.Geometry;
using Esri.ArcGISRuntime.Mapping;
using Esri.ArcGISRuntime.Symbology;
using Esri.ArcGISRuntime.UI;
using Esri.ArcGISRuntime.UI.Controls;
using System.Collections.Generic;
using System.Drawing;
namespace ArcGISRuntimeXamarin.Samples.SpatialOperations
{
[Activity (ConfigurationChanges=Android.Content.PM.ConfigChanges.Orientation | Android.Content.PM.ConfigChanges.ScreenSize)]
[ArcGISRuntime.Samples.Shared.Attributes.Sample(
name: "Perform spatial operations",
category: "Geometry",
description: "Find the union, intersection, or difference of two geometries.",
instructions: "The sample provides an option to select a spatial operation. When an operation is selected, the resulting geometry is shown in red. The 'reset operation' button undoes the action and allow selecting a different operation.",
tags: new[] { "analysis", "combine", "difference", "geometry", "intersection", "merge", "polygon", "union" })]
public class SpatialOperations : Activity
{
// Hold a reference to the map view.
private MapView _myMapView;
// GraphicsOverlay to hold the polygon graphics.
private GraphicsOverlay _polygonsOverlay;
// Polygon graphics to run spatial operations on.
private Graphic _graphicOne;
private Graphic _graphicTwo;
// Graphic to display the spatial operation result polygon.
private Graphic _resultGraphic;
// Picker control to choose a spatial operation.
private Spinner _operationPicker;
protected override void OnCreate(Bundle bundle)
{
base.OnCreate(bundle);
Title = "Spatial operations";
// Create the UI.
CreateLayout();
// Create a new map, add polygon graphics, and fill the spatial operations list.
Initialize();
}
private void Initialize()
{
// Create the map with a gray canvas basemap and an initial location centered on London, UK.
Map myMap = new Map(BasemapStyle.ArcGISLightGray);
myMap.InitialViewpoint = new Viewpoint(51.5017, -0.12714, 20000);
// Add the map to the map view.
_myMapView.Map = myMap;
// Create and add two overlapping polygon graphics to operate on.
CreatePolygonsOverlay();
}
private void CreateLayout()
{
// Create a label to prompt for the spatial operation.
TextView operationLabel = new TextView(this)
{
Text = "Choose a spatial operation:",
TextAlignment = TextAlignment.ViewStart
};
// Create a list of spatial operations and use it to create an array adapter.
List<string> operationsList = new List<string> { "", "Difference", "Intersection", "Symmetric difference", "Union" };
ArrayAdapter operationsAdapter = new ArrayAdapter(this, Android.Resource.Layout.SimpleSpinnerItem, operationsList);
// Create a picker (Spinner) to show the list of operations.
_operationPicker = new Spinner(this)
{
Adapter = operationsAdapter
};
_operationPicker.SetPadding(5, 10, 0, 10);
// Handle the selection event to apply the selected operation.
_operationPicker.ItemSelected += OperationsPicker_ItemSelected;
// Create a button to clear the spatial operation result.
Button resetOperationButton = new Button(this)
{
Text = "Reset"
};
resetOperationButton.Click += ResetOperationButton_Click;
// Create a layout for the app tools.
LinearLayout toolsLayout = new LinearLayout(this) { Orientation = Orientation.Vertical };
toolsLayout.SetPadding(10, 0, 0, 0);
toolsLayout.SetMinimumHeight(250);
// Add the controls to the tools layout (label, picker, button).
toolsLayout.AddView(operationLabel);
toolsLayout.AddView(_operationPicker);
toolsLayout.AddView(resetOperationButton);
// Create a new vertical layout for the app UI.
LinearLayout mainLayout = new LinearLayout(this) { Orientation = Orientation.Vertical };
// Add the tools layout and map view to the main layout.
mainLayout.AddView(toolsLayout);
_myMapView = new MapView(this);
mainLayout.AddView(_myMapView);
// Show the layout in the app.
SetContentView(mainLayout);
}
private void ResetOperationButton_Click(object sender, System.EventArgs e)
{
// Remove any currently displayed result.
_polygonsOverlay.Graphics.Remove(_resultGraphic);
// Clear the selected spatial operation.
_operationPicker.SetSelection(0);
}
private void OperationsPicker_ItemSelected(object sender, AdapterView.ItemSelectedEventArgs e)
{
// If an operation hasn't been selected, return.
if (_operationPicker.SelectedItem.ToString() == "") { return; }
// Remove any currently displayed result.
_polygonsOverlay.Graphics.Remove(_resultGraphic);
// Polygon geometry from the input graphics.
Geometry polygonOne = _graphicOne.Geometry;
Geometry polygonTwo = _graphicTwo.Geometry;
// Result polygon for spatial operations.
Geometry resultPolygon = null;
// Run the selected spatial operation on the polygon graphics and get the result geometry.
string selectedOperation = _operationPicker.SelectedItem.ToString();
switch (selectedOperation)
{
case "Union":
resultPolygon = GeometryEngine.Union(polygonOne, polygonTwo);
break;
case "Difference":
resultPolygon = GeometryEngine.Difference(polygonOne, polygonTwo);
break;
case "Symmetric difference":
resultPolygon = GeometryEngine.SymmetricDifference(polygonOne, polygonTwo);
break;
case "Intersection":
resultPolygon = GeometryEngine.Intersection(polygonOne, polygonTwo);
break;
}
// Create a black outline symbol to use for the result polygon.
SimpleLineSymbol outlineSymbol = new SimpleLineSymbol(SimpleLineSymbolStyle.Solid, Color.Black, 1);
// Create a solid red fill symbol for the result polygon graphic.
SimpleFillSymbol resultSymbol = new SimpleFillSymbol(SimpleFillSymbolStyle.Solid, Color.Red, outlineSymbol);
// Create the result polygon graphic and add it to the graphics overlay.
_resultGraphic = new Graphic(resultPolygon, resultSymbol);
_polygonsOverlay.Graphics.Add(_resultGraphic);
}
private void CreatePolygonsOverlay()
{
// Create a black outline symbol to use for the polygons.
SimpleLineSymbol outlineSymbol = new SimpleLineSymbol(SimpleLineSymbolStyle.Solid, Color.Black, 1);
// Create a point collection to define polygon vertices.
PointCollection polygonVertices = new PointCollection(SpatialReferences.WebMercator)
{
new MapPoint(-13960, 6709400),
new MapPoint(-14660, 6710000),
new MapPoint(-13760, 6710730),
new MapPoint(-13300, 6710500),
new MapPoint(-13160, 6710100)
};
// Create a polygon graphic with a blue fill.
SimpleFillSymbol fillSymbol = new SimpleFillSymbol(SimpleFillSymbolStyle.Vertical, Color.Blue, outlineSymbol);
Polygon polygonOne = new Polygon(polygonVertices);
_graphicOne = new Graphic(polygonOne, fillSymbol);
// Create a point collection to define outer polygon ring vertices.
PointCollection outerRingVerticesCollection = new PointCollection(SpatialReferences.WebMercator)
{
new MapPoint(-13060, 6711030),
new MapPoint(-12160, 6710730),
new MapPoint(-13160, 6709700),
new MapPoint(-14560, 6710730)
};
// Create a point collection to define inner polygon ring vertices ("donut hole").
PointCollection innerRingVerticesCollection = new PointCollection(SpatialReferences.WebMercator)
{
new MapPoint(-13060, 6710910),
new MapPoint(-14160, 6710630),
new MapPoint(-13160, 6709900),
new MapPoint(-12450, 6710660)
};
// Create a list to contain the inner and outer ring point collections.
List<PointCollection> polygonParts = new List<PointCollection>
{
outerRingVerticesCollection,
innerRingVerticesCollection
};
// Create a polygon graphic with a green fill.
fillSymbol = new SimpleFillSymbol(SimpleFillSymbolStyle.Horizontal, Color.Green, outlineSymbol);
_graphicTwo = new Graphic(new Polygon(polygonParts), fillSymbol);
// Create a graphics overlay in the map view to hold the polygons.
_polygonsOverlay = new GraphicsOverlay();
_myMapView.GraphicsOverlays.Add(_polygonsOverlay);
// Add the polygons to the graphics overlay.
_polygonsOverlay.Graphics.Add(_graphicOne);
_polygonsOverlay.Graphics.Add(_graphicTwo);
}
}
}