Filtering and modification

You can filter 3D layers in your scene using numeric or text attributes in the data to visualize or highlight the important features and hide unnecessary data. You can also apply spatial filters to 3D layers to hide features within a specific area or show only the features within that area. Depending on the type of layers you are working with, different operations are available to help you achieve the desired effect.

OperationCan apply toDescription
Material by attribute
  • 3D object scene layer
  • Access material attributes via shaders to filter 3D objects (features) and manipulate how they are displayed, for example by styling differently based on specific attributes or ranges of attributes.
    Spatial filtering
  • 3D object scene layer
  • Building scene layer
  • Remove 3D objects inside or outside of a specific area.
    Mesh modification
  • Integrated mesh scene layer
  • Elevation surface
  • Modify meshes in your scene to clip out areas to see features below, to show only the area of the mesh within the boundaries of a geographic area, or to flatten and replace an area of the mesh with new construction.
    Building filtering
  • Building scene layer
  • Filter parts of the building based on building scene layer attributes.

    Material by attribute

    For 3D object scene layers, you can filter objects by attributes and customize the shader to create different visual results by changing the material applied to objects. This is useful when you want to visualize objects that match specific criteria.

    3D attributes filtering

    Learn more about changing materials by attributes

    Spatial filtering

    You may want to remove some parts of 3D object scene layers and building scene layers after they are added to your ArcGIS Map. Spatial filtering enables you to remove areas of 3D object scene layers and building scene layers in your ArcGIS Map by providing polygon geometries to specify the areas.

    Spatial filtering

    Learn more about spatial filtering

    Mesh modification

    Clip, mask, and replace modifications can be made to integrated mesh scene layers and elevation surfaces, enabling you to incorporate other spatial data or actors alongside the integrated mesh scene layer without modifying the underlying integrated mesh source data. This capability also enables you to add other ground surface data for a specific area without modifying the elevation source data.

    Mesh modification

    Learn more about mesh modification

    Building filtering

    For building scene layers, you can filter parts of the building structure based on building attributes. As building information is visually complex, it is useful to filter out elements to see only relevant or important information.

    Building filtering

    Learn more about building filering

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