You can filter 3D layers in your scene using numeric or text attributes in the data to visualize or highlight the important features and hide unnecessary data. You can also apply spatial filters to 3D layers to hide features within a specific area or show only the features within that area. Depending on the type of layers you are working with, different operations are available to help you achieve the desired effect.
|Operation||Can apply to||Description|
|3D attributes filtering||Access 3D attributes via shaders to filter 3D objects (features) and manipulate how they are displayed, for example by styling differently based on specific attributes or ranges of attributes.|
|Spatial filtering||Remove 3D objects inside or outside of a specific area.|
|Mesh modification||Modify meshes in your scene to clip out areas to see features below, to show only the area of the mesh within the boundaries of a geographic area, or to replace an area of the mesh with new construction.|
For 3D object scene layers, you can filter objects by attributes and customize the shader to create different visual results by changing the material applied to objects. This is useful when you want to visualize objects that match specific criteria.
You may want to remove some parts of 3D object scene layers and building scene layers after they are added to your ArcGIS Map. Spatial filtering enables you to remove areas of 3D object scene layers and building scene layers in your ArcGIS Map by providing polygon geometries to specify the areas.
Clip and mask modifications can be made to integrated mesh scene layers and elevation surfaces enabling you to incorporate other spatial data or actors alongside the integrated mesh scene layer without modifying the underlying integrated mesh source data. This capability also enables you to add other ground surface data for a specific area without modifying the elevation source data.