Get started

Follow the steps below to get started:

1. Sign in with an ArcGIS account

To access ArcGIS location services, you need an ArcGIS Location Platform account or an ArcGIS Online account.

If you do not have an account, select one of the options below:

Get started for free with ArcGIS Location Platform

Get a free trial for ArcGIS Online

2. Download the plugin

Review system requirements and download the plugin.

You can download the plugin from the Unity Asset Store. For information about downloading a package from the Unity Asset Store, refer to Unity's documentation.

Download from the Unity Asset Store

Download from the Downloads page

3. Set up a Unity project

Install Unity and the plugin, and set up a Unity project.

Install and set up

4. Get an API key

Create, manage, and scope API keys in your portal. For the detailed steps to create an API key, see Create and manage an API key tutorials in the Security and authentication guide. If you don't have the API keys page in your dashboard, upgrade your account to an ArcGIS Location Platform account.

Get an API key

5. Visualize your GIS data in Unity

Create a scene in Unity and add an ArcGIS Map. Use your API key to access the ArcGIS basemap layer service.

6. Explore samples

ArcGIS Map SDK for Unity includes a variety of plugin samples that demonstrate the use of ArcGIS capabilities in your Unity apps.

  • API sample: display map data using the C# API
  • Components sample: display map data using components
  • OAuth sample: showcase how to load private content with user authentication
  • Tabletop sample: visualize and interact with map data in a scene placed on a surface within their virtual or physical environment

To see the plugin samples, import them to your Unity project. Once you import the samples, find the Sample Content folder.

Additional samples are available on GitHub, which serve as starting templates for developing more advanced experiences. You can also submit issues and PRs to suggest new samples.

Explore samples

7. Deploy your app

Learn about the general guidelines and Terms of use before distributing your application for Windows, macOS, Android, iOS or XR headsets.

Learn more

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